Services: Admin-Lehrer, Backend-Lehrer, Studio v2, Website, Klausur-Service, School-Service, Voice-Service, Geo-Service, BreakPilot Drive, Agent-Core Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
330 lines
12 KiB
TypeScript
330 lines
12 KiB
TypeScript
'use client'
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import { useEffect, useRef, useState, useCallback } from 'react'
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import { LearningNode } from '@/app/geo-lernwelt/types'
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interface UnityViewerProps {
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aoiId: string
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manifestUrl?: string
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learningNodes: LearningNode[]
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geoServiceUrl: string
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}
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interface UnityInstance {
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SendMessage: (objectName: string, methodName: string, value?: string | number) => void
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}
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export default function UnityViewer({
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aoiId,
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manifestUrl,
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learningNodes,
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geoServiceUrl,
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}: UnityViewerProps) {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const [unityInstance, setUnityInstance] = useState<UnityInstance | null>(null)
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const [loadingProgress, setLoadingProgress] = useState(0)
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const [isLoading, setIsLoading] = useState(true)
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const [error, setError] = useState<string | null>(null)
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const [selectedNode, setSelectedNode] = useState<LearningNode | null>(null)
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const [showNodePanel, setShowNodePanel] = useState(false)
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// Placeholder mode when Unity build is not available
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const [placeholderMode, setPlaceholderMode] = useState(true)
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useEffect(() => {
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// Check if Unity build exists
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// For now, always use placeholder mode since Unity build needs to be created separately
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setPlaceholderMode(true)
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setIsLoading(false)
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}, [])
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// Unity message handler (for when Unity build exists)
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useEffect(() => {
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if (typeof window !== 'undefined') {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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(window as any).handleUnityMessage = (message: string) => {
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try {
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const data = JSON.parse(message)
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switch (data.type) {
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case 'nodeSelected':
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const node = learningNodes.find((n) => n.id === data.nodeId)
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if (node) {
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setSelectedNode(node)
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setShowNodePanel(true)
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}
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break
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case 'terrainLoaded':
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console.log('Unity terrain loaded')
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break
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case 'error':
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setError(data.message)
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break
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}
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} catch (e) {
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console.error('Error parsing Unity message:', e)
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}
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}
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}
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return () => {
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if (typeof window !== 'undefined') {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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delete (window as any).handleUnityMessage
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}
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}
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}, [learningNodes])
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const sendToUnity = useCallback(
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(objectName: string, methodName: string, value?: string | number) => {
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if (unityInstance) {
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unityInstance.SendMessage(objectName, methodName, value)
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}
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},
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[unityInstance]
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)
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// Send AOI data to Unity when ready
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useEffect(() => {
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if (unityInstance && manifestUrl) {
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sendToUnity('TerrainManager', 'LoadManifest', manifestUrl)
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// Send learning nodes
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const nodesJson = JSON.stringify(learningNodes)
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sendToUnity('LearningNodeManager', 'LoadNodes', nodesJson)
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}
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}, [unityInstance, manifestUrl, learningNodes, sendToUnity])
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const handleNodeClick = (node: LearningNode) => {
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setSelectedNode(node)
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setShowNodePanel(true)
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if (unityInstance) {
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sendToUnity('CameraController', 'FocusOnNode', node.id)
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}
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}
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const handleCloseNodePanel = () => {
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setShowNodePanel(false)
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setSelectedNode(null)
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}
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// Placeholder 3D view (when Unity is not available)
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const PlaceholderView = () => (
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<div className="w-full h-full bg-gradient-to-b from-sky-400 to-sky-200 relative overflow-hidden">
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{/* Sky */}
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<div className="absolute inset-0 bg-gradient-to-b from-sky-500 via-sky-400 to-sky-300" />
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{/* Sun */}
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<div className="absolute top-8 right-12 w-16 h-16 bg-yellow-300 rounded-full shadow-lg shadow-yellow-400/50" />
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{/* Clouds */}
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<div className="absolute top-12 left-8 w-24 h-8 bg-white/80 rounded-full blur-sm" />
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<div className="absolute top-20 left-20 w-16 h-6 bg-white/70 rounded-full blur-sm" />
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<div className="absolute top-16 right-32 w-20 h-7 bg-white/75 rounded-full blur-sm" />
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{/* Mountains */}
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<svg
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className="absolute bottom-0 left-0 w-full h-1/2"
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viewBox="0 0 1200 400"
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preserveAspectRatio="none"
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>
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{/* Background mountains */}
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<path d="M0,400 L200,150 L400,300 L600,100 L800,250 L1000,80 L1200,200 L1200,400 Z" fill="#4ade80" fillOpacity="0.5" />
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{/* Foreground mountains */}
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<path d="M0,400 L150,200 L300,350 L500,150 L700,300 L900,120 L1100,280 L1200,180 L1200,400 Z" fill="#22c55e" />
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{/* Ground */}
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<path d="M0,400 L0,350 Q300,320 600,350 Q900,380 1200,340 L1200,400 Z" fill="#15803d" />
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</svg>
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{/* Learning Nodes as Markers */}
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<div className="absolute inset-0 flex items-center justify-center">
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<div className="relative w-full h-full">
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{learningNodes.map((node, idx) => {
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// Position nodes across the view
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const positions = [
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{ left: '20%', top: '55%' },
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{ left: '40%', top: '45%' },
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{ left: '60%', top: '50%' },
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{ left: '75%', top: '55%' },
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{ left: '30%', top: '60%' },
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]
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const pos = positions[idx % positions.length]
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return (
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<button
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key={node.id}
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onClick={() => handleNodeClick(node)}
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style={{ left: pos.left, top: pos.top }}
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className="absolute transform -translate-x-1/2 -translate-y-1/2 group"
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>
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<div className="relative">
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{/* Marker pin */}
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<div className="w-8 h-8 bg-blue-500 rounded-full flex items-center justify-center text-white font-bold shadow-lg group-hover:bg-blue-600 transition-colors animate-bounce">
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{idx + 1}
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</div>
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{/* Pulse effect */}
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<div className="absolute inset-0 w-8 h-8 bg-blue-500 rounded-full animate-ping opacity-25" />
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{/* Label */}
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<div className="absolute top-10 left-1/2 transform -translate-x-1/2 bg-black/70 text-white text-xs px-2 py-1 rounded whitespace-nowrap opacity-0 group-hover:opacity-100 transition-opacity">
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{node.title}
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</div>
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</div>
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</button>
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)
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})}
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</div>
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</div>
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{/* 3D View Notice */}
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<div className="absolute bottom-4 left-4 bg-black/50 text-white px-4 py-2 rounded-lg text-sm">
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<p className="font-medium">Vorschau-Modus</p>
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<p className="text-white/70 text-xs">
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Unity WebGL-Build wird fuer die volle 3D-Ansicht benoetigt
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</p>
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</div>
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{/* Controls hint */}
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<div className="absolute bottom-4 right-4 bg-black/50 text-white px-4 py-2 rounded-lg text-sm">
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<p className="text-white/70">Klicke auf die Marker um Lernstationen anzuzeigen</p>
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</div>
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</div>
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)
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return (
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<div className="relative w-full h-full bg-slate-900">
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{/* Loading overlay */}
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{isLoading && (
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<div className="absolute inset-0 bg-slate-900 flex flex-col items-center justify-center z-10">
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<div className="w-64 mb-4">
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<div className="h-2 bg-slate-700 rounded-full overflow-hidden">
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<div
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className="h-full bg-blue-500 transition-all duration-300"
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style={{ width: `${loadingProgress}%` }}
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/>
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</div>
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</div>
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<p className="text-white/60 text-sm">Lade 3D-Lernwelt... {loadingProgress}%</p>
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</div>
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)}
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{/* Error display */}
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{error && (
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<div className="absolute inset-0 bg-slate-900 flex items-center justify-center z-10">
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<div className="text-center p-8">
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<div className="text-red-400 text-6xl mb-4">⚠️</div>
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<p className="text-white text-lg mb-2">Fehler beim Laden</p>
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<p className="text-white/60 text-sm max-w-md">{error}</p>
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<button
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onClick={() => {
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setError(null)
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setIsLoading(true)
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setLoadingProgress(0)
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}}
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className="mt-4 px-4 py-2 bg-blue-500 hover:bg-blue-600 text-white rounded-lg"
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>
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Erneut versuchen
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</button>
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</div>
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</div>
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)}
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{/* Unity Canvas or Placeholder */}
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{placeholderMode ? (
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<PlaceholderView />
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) : (
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<canvas
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ref={canvasRef}
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id="unity-canvas"
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className="w-full h-full"
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tabIndex={-1}
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/>
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)}
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{/* Learning Node Panel */}
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{showNodePanel && selectedNode && (
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<div className="absolute top-4 right-4 w-80 bg-white/95 dark:bg-slate-800/95 backdrop-blur-lg rounded-2xl shadow-2xl overflow-hidden z-20">
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{/* Header */}
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<div className="bg-gradient-to-r from-blue-500 to-purple-500 p-4 text-white">
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<div className="flex items-center justify-between">
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<span className="text-sm opacity-80">Station {learningNodes.indexOf(selectedNode) + 1}</span>
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<button
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onClick={handleCloseNodePanel}
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className="w-6 h-6 rounded-full bg-white/20 hover:bg-white/30 flex items-center justify-center"
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>
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✕
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</button>
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</div>
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<h3 className="font-semibold text-lg mt-1">{selectedNode.title}</h3>
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</div>
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{/* Content */}
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<div className="p-4 space-y-4">
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{/* Question */}
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<div>
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<h4 className="text-sm font-medium text-slate-500 dark:text-slate-400 mb-1">Aufgabe</h4>
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<p className="text-slate-800 dark:text-white">{selectedNode.question}</p>
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</div>
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{/* Hints */}
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{selectedNode.hints.length > 0 && (
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<div>
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<h4 className="text-sm font-medium text-slate-500 dark:text-slate-400 mb-1">Hinweise</h4>
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<ul className="list-disc list-inside text-sm text-slate-600 dark:text-slate-300 space-y-1">
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{selectedNode.hints.map((hint, idx) => (
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<li key={idx}>{hint}</li>
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))}
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</ul>
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</div>
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)}
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{/* Answer (collapsible) */}
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<details className="bg-green-50 dark:bg-green-900/20 rounded-lg">
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<summary className="p-3 cursor-pointer text-green-700 dark:text-green-400 font-medium text-sm">
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Loesung anzeigen
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</summary>
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<div className="px-3 pb-3">
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<p className="text-green-800 dark:text-green-300 text-sm">{selectedNode.answer}</p>
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{selectedNode.explanation && (
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<p className="text-green-600 dark:text-green-400 text-xs mt-2 italic">
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{selectedNode.explanation}
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</p>
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)}
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</div>
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</details>
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{/* Points */}
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<div className="flex items-center justify-between pt-2 border-t border-slate-200 dark:border-slate-700">
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<span className="text-sm text-slate-500 dark:text-slate-400">Punkte</span>
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<span className="font-bold text-blue-500">{selectedNode.points}</span>
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</div>
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</div>
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</div>
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)}
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{/* Node List (minimized) */}
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{!showNodePanel && learningNodes.length > 0 && (
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<div className="absolute top-4 right-4 bg-black/70 rounded-xl p-3 z-20 max-h-64 overflow-y-auto">
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<h4 className="text-white text-sm font-medium mb-2">Lernstationen</h4>
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<div className="space-y-1">
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{learningNodes.map((node, idx) => (
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<button
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key={node.id}
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onClick={() => handleNodeClick(node)}
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className="w-full text-left px-3 py-2 rounded-lg bg-white/10 hover:bg-white/20 transition-colors text-white text-sm flex items-center gap-2"
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>
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<span className="w-5 h-5 bg-blue-500 rounded-full flex items-center justify-center text-xs">
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{idx + 1}
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</span>
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<span className="truncate">{node.title}</span>
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</button>
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))}
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</div>
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</div>
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)}
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</div>
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)
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}
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