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Timefold's penalize() emits one score axis per constraint, so the 'penalize as hard OR soft based on is_hard' pattern needs two constraints. Each rule type now has _hard (filters is_hard=True, penalises HardSoftScore.ONE_HARD) and _soft (filters is_hard=False, penalises ONE_SOFT × max(weight, 1)). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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