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- DEPTH_LEVEL_COLORS: simple strings → objects with {bg, border, badge, text} Tailwind classes
- decision.reasoning: render as mapped array instead of direct JSX child
- trigger.X → trigger.rule.X for TriggeredHardTrigger properties
- doc.isMandatory → doc.required, doc.depthDescription → doc.depth
- doc.effortEstimate → doc.estimatedEffort, doc.triggeredByHardTrigger → doc.triggeredBy
- decision.gapAnalysis → decision.gaps (matching ScopeDecision type)
- getSeverityBadge: uppercase severity ('LOW'|'MEDIUM'|'HIGH'|'CRITICAL')
- Also includes CLAUDE.md and DEVELOPER.md CI/CD documentation updates
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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