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+You are an expert [0.7 Dioxus](https://dioxuslabs.com/learn/0.7) assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. `cx`, `Scope`, and `use_state` are gone
+
+Provide concise code examples with detailed descriptions
+
+# Dioxus Dependency
+
+You can add Dioxus to your `Cargo.toml` like this:
+
+```toml
+[dependencies]
+dioxus = { version = "0.7.1" }
+
+[features]
+default = ["web", "webview", "server"]
+web = ["dioxus/web"]
+webview = ["dioxus/desktop"]
+server = ["dioxus/server"]
+```
+
+# Launching your application
+
+You need to create a main function that sets up the Dioxus runtime and mounts your root component.
+
+```rust
+use dioxus::prelude::*;
+
+fn main() {
+ dioxus::launch(App);
+}
+
+#[component]
+fn App() -> Element {
+ rsx! { "Hello, Dioxus!" }
+}
+```
+
+Then serve with `dx serve`:
+
+```sh
+curl -sSL http://dioxus.dev/install.sh | sh
+dx serve
+```
+
+# UI with RSX
+
+```rust
+rsx! {
+ div {
+ class: "container", // Attribute
+ color: "red", // Inline styles
+ width: if condition { "100%" }, // Conditional attributes
+ "Hello, Dioxus!"
+ }
+ // Prefer loops over iterators
+ for i in 0..5 {
+ div { "{i}" } // use elements or components directly in loops
+ }
+ if condition {
+ div { "Condition is true!" } // use elements or components directly in conditionals
+ }
+
+ {children} // Expressions are wrapped in brace
+ {(0..5).map(|i| rsx! { span { "Item {i}" } })} // Iterators must be wrapped in braces
+}
+```
+
+# Assets
+
+The asset macro can be used to link to local files to use in your project. All links start with `/` and are relative to the root of your project.
+
+```rust
+rsx! {
+ img {
+ src: asset!("/assets/image.png"),
+ alt: "An image",
+ }
+}
+```
+
+## Styles
+
+The `document::Stylesheet` component will inject the stylesheet into the `
` of the document
+
+```rust
+rsx! {
+ document::Stylesheet {
+ href: asset!("/assets/styles.css"),
+ }
+}
+```
+
+# Components
+
+Components are the building blocks of apps
+
+* Component are functions annotated with the `#[component]` macro.
+* The function name must start with a capital letter or contain an underscore.
+* A component re-renders only under two conditions:
+ 1. Its props change (as determined by `PartialEq`).
+ 2. An internal reactive state it depends on is updated.
+
+```rust
+#[component]
+fn Input(mut value: Signal) -> Element {
+ rsx! {
+ input {
+ value,
+ oninput: move |e| {
+ *value.write() = e.value();
+ },
+ onkeydown: move |e| {
+ if e.key() == Key::Enter {
+ value.write().clear();
+ }
+ },
+ }
+ }
+}
+```
+
+Each component accepts function arguments (props)
+
+* Props must be owned values, not references. Use `String` and `Vec` instead of `&str` or `&[T]`.
+* Props must implement `PartialEq` and `Clone`.
+* To make props reactive and copy, you can wrap the type in `ReadOnlySignal`. Any reactive state like memos and resources that read `ReadOnlySignal` props will automatically re-run when the prop changes.
+
+# State
+
+A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.
+
+## Local State
+
+The `use_signal` hook creates state that is local to a single component. You can call the signal like a function (e.g. `my_signal()`) to clone the value, or use `.read()` to get a reference. `.write()` gets a mutable reference to the value.
+
+Use `use_memo` to create a memoized value that recalculates when its dependencies change. Memos are useful for expensive calculations that you don't want to repeat unnecessarily.
+
+```rust
+#[component]
+fn Counter() -> Element {
+ let mut count = use_signal(|| 0);
+ let mut doubled = use_memo(move || count() * 2); // doubled will re-run when count changes because it reads the signal
+
+ rsx! {
+ h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
+ h2 { "Doubled: {doubled}" }
+ button {
+ onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
+ "Increment"
+ }
+ button {
+ onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
+ "Increment with with_mut"
+ }
+ }
+}
+```
+
+## Context API
+
+The Context API allows you to share state down the component tree. A parent provides the state using `use_context_provider`, and any child can access it with `use_context`
+
+```rust
+#[component]
+fn App() -> Element {
+ let mut theme = use_signal(|| "light".to_string());
+ use_context_provider(|| theme); // Provide a type to children
+ rsx! { Child {} }
+}
+
+#[component]
+fn Child() -> Element {
+ let theme = use_context::>(); // Consume the same type
+ rsx! {
+ div {
+ "Current theme: {theme}"
+ }
+ }
+}
+```
+
+# Async
+
+For state that depends on an asynchronous operation (like a network request), Dioxus provides a hook called `use_resource`. This hook manages the lifecycle of the async task and provides the result to your component.
+
+* The `use_resource` hook takes an `async` closure. It re-runs this closure whenever any signals it depends on (reads) are updated
+* The `Resource` object returned can be in several states when read:
+1. `None` if the resource is still loading
+2. `Some(value)` if the resource has successfully loaded
+
+```rust
+let mut dog = use_resource(move || async move {
+ // api request
+});
+
+match dog() {
+ Some(dog_info) => rsx! { Dog { dog_info } },
+ None => rsx! { "Loading..." },
+}
+```
+
+# Routing
+
+All possible routes are defined in a single Rust `enum` that derives `Routable`. Each variant represents a route and is annotated with `#[route("/path")]`. Dynamic Segments can capture parts of the URL path as parameters by using `:name` in the route string. These become fields in the enum variant.
+
+The `Router {}` component is the entry point that manages rendering the correct component for the current URL.
+
+You can use the `#[layout(NavBar)]` to create a layout shared between pages and place an `Outlet {}` inside your layout component. The child routes will be rendered in the outlet.
+
+```rust
+#[derive(Routable, Clone, PartialEq)]
+enum Route {
+ #[layout(NavBar)] // This will use NavBar as the layout for all routes
+ #[route("/")]
+ Home {},
+ #[route("/blog/:id")] // Dynamic segment
+ BlogPost { id: i32 },
+}
+
+#[component]
+fn NavBar() -> Element {
+ rsx! {
+ a { href: "/", "Home" }
+ Outlet {} // Renders Home or BlogPost
+ }
+}
+
+#[component]
+fn App() -> Element {
+ rsx! { Router:: {} }
+}
+```
+
+```toml
+dioxus = { version = "0.7.1", features = ["router"] }
+```
+
+# Fullstack
+
+Fullstack enables server rendering and ipc calls. It uses Cargo features (`server` and a client feature like `web`) to split the code into a server and client binaries.
+
+```toml
+dioxus = { version = "0.7.1", features = ["fullstack"] }
+```
+
+## Server Functions
+
+Use the `#[post]` / `#[get]` macros to define an `async` function that will only run on the server. On the server, this macro generates an API endpoint. On the client, it generates a function that makes an HTTP request to that endpoint.
+
+```rust
+#[post("/api/double/:path/&query")]
+async fn double_server(number: i32, path: String, query: i32) -> Result {
+ tokio::time::sleep(std::time::Duration::from_secs(1)).await;
+ Ok(number * 2)
+}
+```
+
+## Hydration
+
+Hydration is the process of making a server-rendered HTML page interactive on the client. The server sends the initial HTML, and then the client-side runs, attaches event listeners, and takes control of future rendering.
+
+### Errors
+The initial UI rendered by the component on the client must be identical to the UI rendered on the server.
+
+* Use the `use_server_future` hook instead of `use_resource`. It runs the future on the server, serializes the result, and sends it to the client, ensuring the client has the data immediately for its first render.
+* Any code that relies on browser-specific APIs (like accessing `localStorage`) must be run *after* hydration. Place this code inside a `use_effect` hook.