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breakpilot-pwa/website/app/admin/multiplayer/wizard/page.tsx
Benjamin Admin 21a844cb8a fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.

This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).

Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:51:32 +01:00

664 lines
23 KiB
TypeScript

'use client'
/**
* Multiplayer Feature Wizard
*
* Interactive guide for learning about and testing
* Breakpilot Drive multiplayer features (Matrix Chat & Jitsi Video)
*/
import { useState } from 'react'
import Link from 'next/link'
import AdminLayout from '@/components/admin/AdminLayout'
// ========================================
// Types
// ========================================
type WizardStep =
| 'welcome'
| 'game-modes'
| 'matrix-chat'
| 'jitsi-video'
| 'go-services'
| 'unity-integration'
| 'demo'
| 'summary'
interface StepInfo {
id: WizardStep
title: string
description: string
}
// ========================================
// Step Configuration
// ========================================
const STEPS: StepInfo[] = [
{ id: 'welcome', title: 'Willkommen', description: 'Multiplayer-Uebersicht' },
{ id: 'game-modes', title: 'Spielmodi', description: 'Co-Op, Challenge, Klasse' },
{ id: 'matrix-chat', title: 'Matrix Chat', description: 'Echtzeit-Kommunikation' },
{ id: 'jitsi-video', title: 'Jitsi Video', description: 'Video-Konferenzen' },
{ id: 'go-services', title: 'Go Services', description: 'Backend-Integration' },
{ id: 'unity-integration', title: 'Unity', description: 'WebGL Bridge' },
{ id: 'demo', title: 'Demo', description: 'Live-Test' },
{ id: 'summary', title: 'Zusammenfassung', description: 'Naechste Schritte' },
]
// ========================================
// Educational Content
// ========================================
const EDUCATION_CONTENT: Record<WizardStep, { title: string; content: string; tips: string[] }> = {
'welcome': {
title: 'Multiplayer fuer Breakpilot Drive',
content: `Das Multiplayer-System ermoeglicht kooperatives und kompetitives Spielen
zwischen Schuelern. Es basiert auf zwei bewaehrten Open-Source-Technologien:
- **Matrix Synapse** fuer Echtzeit-Chat
- **Jitsi Meet** fuer Video-Kommunikation
Diese Integration ermoeglicht verschiedene Spielmodi, von 1v1-Challenges
bis hin zu klassenweiten Wettbewerben.`,
tips: [
'Matrix ist ein dezentrales Chat-Protokoll mit End-to-End-Verschluesselung',
'Jitsi ist eine Open-Source-Alternative zu Zoom/Teams',
'Beide Systeme sind DSGVO-konform und selbst-gehostet'
]
},
'game-modes': {
title: 'Multiplayer-Spielmodi',
content: `Breakpilot Drive unterstuetzt vier verschiedene Multiplayer-Modi:
**Solo** - Einzelspieler ohne Netzwerk
**Co-Op** - 2-4 Spieler arbeiten zusammen
- Gemeinsame Strecke
- Team-Chat
- Optionales Video
**Challenge** - 1v1 Wettbewerb
- Gleiche Quiz-Fragen
- Live-Punktestand
- Video-Chat empfohlen
**Klassenrennen** - Alle gegen alle
- Lehrer als Moderator
- Klassen-Chat
- Live-Leaderboard`,
tips: [
'Co-Op ist ideal fuer Lerngruppen und Foerderunterricht',
'Challenges motivieren durch direkten Wettbewerb',
'Klassenrennen eignen sich als Abschluss einer Lerneinheit'
]
},
'matrix-chat': {
title: 'Matrix Chat Integration',
content: `Matrix wird fuer die Echtzeit-Kommunikation verwendet:
**Raum-Typen:**
- Team-Raeume (Co-Op, privat)
- Challenge-Raeume (1v1, temporaer)
- Klassen-Raeume (alle Schueler, Lehrer moderiert)
**Features:**
- Spieler-Beitritt/Austritt Benachrichtigungen
- Score-Updates in Echtzeit
- Achievement-Ankuendigungen
- End-to-End-Verschluesselung optional
**Game Events:**
- player_joined, player_left
- game_started, game_ended
- score_update, quiz_answered
- achievement, challenge_won`,
tips: [
'Matrix-Raeume werden automatisch erstellt und archiviert',
'Power Levels kontrollieren wer schreiben darf',
'Custom Events (breakpilot.game.*) fuer Spiellogik'
]
},
'jitsi-video': {
title: 'Jitsi Video Integration',
content: `Jitsi ermoeglicht Video-Kommunikation waehrend des Spiels:
**Konfiguration pro Modus:**
- Co-Op: Audio an, Video optional
- Challenge: Audio/Video empfohlen
- Klassenrennen: Lehrer-Video, Schueler stumm
**Sicherheit:**
- JWT-basierte Authentifizierung
- Lobby fuer Klassenraeume
- Kein Recording fuer Minderjaehrige
**Unity-Embedding:**
- Kompaktes Overlay (320x240px)
- Minimale UI (nur Mikro, Kamera, Auflegen)
- Automatisches Verbinden bei Spielstart`,
tips: [
'Jitsi-Container erscheint als Overlay im Spiel',
'Audio hat Prioritaet - Video ist optional',
'Lehrer koennen Schueler stummschalten'
]
},
'go-services': {
title: 'Backend Go Services',
content: `Die Multiplayer-Logik ist in Go implementiert:
**Matrix Service** (game_rooms.go)
- CreateGameTeamRoom() - Co-Op Raeume
- CreateGameChallengeRoom() - 1v1 Raeume
- CreateGameClassRaceRoom() - Klassen-Raeume
- SendGameEvent() - Event Broadcasting
**Jitsi Service** (game_meetings.go)
- CreateCoopMeeting() - Team Video
- CreateChallengeMeeting() - 1v1 Video
- CreateClassRaceMeeting() - Klassen-Video
- JWT-Token Generierung
**Pfade:**
- consent-service/internal/services/matrix/game_rooms.go
- consent-service/internal/services/jitsi/game_meetings.go`,
tips: [
'Services erweitern bestehende Matrix/Jitsi Integration',
'Validierung erfolgt vor Raum-Erstellung',
'Cleanup wird automatisch bei Spielende ausgefuehrt'
]
},
'unity-integration': {
title: 'Unity WebGL Integration',
content: `Die Unity-seitige Integration besteht aus zwei Teilen:
**MultiplayerManager.cs**
- Singleton fuer Session-Verwaltung
- Events fuer UI-Updates
- Score/Achievement Broadcasting
- Editor-Simulation fuer Entwicklung
**MultiplayerPlugin.jslib**
- JavaScript Bridge fuer WebGL
- WebSocket-Verbindung zu Backend
- Jitsi External API Integration
- Automatisches Container-Management
**Pfade:**
- Assets/Scripts/Network/MultiplayerManager.cs
- Assets/Plugins/WebGL/MultiplayerPlugin.jslib`,
tips: [
'Im Editor werden Multiplayer-Events simuliert',
'jslib-Funktionen nur im WebGL Build verfuegbar',
'Jitsi-Container wird dynamisch erstellt'
]
},
'demo': {
title: 'Live-Demo',
content: `Teste die Multiplayer-Komponenten:
**Matrix-Verbindung:**
- Pruefe ob Matrix Synapse erreichbar ist
- Teste Raum-Erstellung
- Sende Test-Nachricht
**Jitsi-Verbindung:**
- Pruefe ob Jitsi Meet erreichbar ist
- Teste Meeting-Link Generierung
- Pruefe JWT-Validierung
**Hinweis:** Fuer vollstaendige Tests muss das
Unity WebGL Build laufen und mit dem Backend verbunden sein.`,
tips: [
'Matrix laeuft auf Port 8008',
'Jitsi laeuft auf Port 8443',
'Beide Services muessen in Docker laufen'
]
},
'summary': {
title: 'Zusammenfassung & Naechste Schritte',
content: `Du hast gelernt:
✓ Vier Multiplayer-Modi (Solo, Co-Op, Challenge, Klasse)
✓ Matrix fuer Chat und Game Events
✓ Jitsi fuer Video-Kommunikation
✓ Go Backend Services
✓ Unity WebGL Integration
**Naechste Schritte:**
1. Backend-Services starten (docker-compose up)
2. Unity WebGL Build erstellen
3. Multiplayer im Admin Panel testen
4. Phase 9: Mobile App Delivery`,
tips: [
'Dokumentation in docs/breakpilot-drive/multiplayer.md',
'Tests in consent-service/*_test.go',
'Unity Tests ueber Test Runner'
]
},
}
// ========================================
// Components
// ========================================
function WizardStepper({ steps, currentStep, onStepClick }: {
steps: StepInfo[]
currentStep: WizardStep
onStepClick: (step: WizardStep) => void
}) {
const currentIndex = steps.findIndex(s => s.id === currentStep)
return (
<div className="flex items-center gap-1 overflow-x-auto pb-2">
{steps.map((step, index) => {
const isActive = step.id === currentStep
const isCompleted = index < currentIndex
const isClickable = index <= currentIndex + 1
return (
<button
key={step.id}
onClick={() => isClickable && onStepClick(step.id)}
disabled={!isClickable}
className={`flex items-center gap-2 px-3 py-2 rounded-lg text-sm font-medium transition-all whitespace-nowrap ${
isActive
? 'bg-indigo-600 text-white'
: isCompleted
? 'bg-indigo-100 text-indigo-700 hover:bg-indigo-200'
: isClickable
? 'bg-gray-100 text-gray-600 hover:bg-gray-200'
: 'bg-gray-50 text-gray-400 cursor-not-allowed'
}`}
>
<span className={`w-6 h-6 rounded-full flex items-center justify-center text-xs ${
isActive ? 'bg-white/20' : isCompleted ? 'bg-indigo-200' : 'bg-gray-200'
}`}>
{isCompleted ? '✓' : index + 1}
</span>
<span className="hidden md:inline">{step.title}</span>
</button>
)
})}
</div>
)
}
function EducationCard({ title, content, tips }: { title: string; content: string; tips: string[] }) {
return (
<div className="bg-white rounded-xl shadow-lg p-6">
<h2 className="text-xl font-bold text-gray-900 mb-4">{title}</h2>
<div className="prose prose-sm max-w-none mb-6">
{content.split('\n\n').map((paragraph, i) => (
<p key={i} className="text-gray-700 whitespace-pre-line mb-3">
{paragraph.split('**').map((part, j) =>
j % 2 === 1 ? <strong key={j}>{part}</strong> : part
)}
</p>
))}
</div>
<div className="bg-indigo-50 rounded-lg p-4">
<h3 className="text-sm font-semibold text-indigo-800 mb-2">Tipps:</h3>
<ul className="space-y-1">
{tips.map((tip, i) => (
<li key={i} className="flex items-start gap-2 text-sm text-indigo-700">
<span className="text-indigo-500 mt-0.5"></span>
{tip}
</li>
))}
</ul>
</div>
</div>
)
}
function GameModeDemo() {
const modes = [
{ name: 'Solo', icon: '🎮', players: '1', features: ['Einzelspieler', 'Offline moeglich', 'Eigenes Tempo'] },
{ name: 'Co-Op', icon: '🤝', players: '2-4', features: ['Team-Chat', 'Gemeinsame Strecke', 'Video optional'] },
{ name: 'Challenge', icon: '⚔️', players: '2', features: ['1v1 Wettbewerb', 'Live-Score', 'Video empfohlen'] },
{ name: 'Klassenrennen', icon: '🏁', players: '∞', features: ['Alle gegen alle', 'Lehrer-Moderation', 'Leaderboard'] },
]
return (
<div className="grid grid-cols-1 md:grid-cols-2 gap-4 mt-6">
{modes.map((mode) => (
<div key={mode.name} className="bg-gradient-to-br from-indigo-50 to-purple-50 rounded-lg p-4 border border-indigo-100">
<div className="flex items-center gap-3 mb-3">
<span className="text-3xl">{mode.icon}</span>
<div>
<h4 className="font-bold text-gray-900">{mode.name}</h4>
<p className="text-sm text-gray-500">{mode.players} Spieler</p>
</div>
</div>
<ul className="space-y-1">
{mode.features.map((feature, i) => (
<li key={i} className="text-sm text-gray-600 flex items-center gap-2">
<span className="text-indigo-500"></span> {feature}
</li>
))}
</ul>
</div>
))}
</div>
)
}
function ServiceStatusDemo() {
const [matrixStatus, setMatrixStatus] = useState<'idle' | 'checking' | 'online' | 'offline'>('idle')
const [jitsiStatus, setJitsiStatus] = useState<'idle' | 'checking' | 'online' | 'offline'>('idle')
const checkMatrix = async () => {
setMatrixStatus('checking')
try {
// In production, this would check the actual Matrix server
await new Promise(resolve => setTimeout(resolve, 1000))
setMatrixStatus('online') // Mock - assume online
} catch {
setMatrixStatus('offline')
}
}
const checkJitsi = async () => {
setJitsiStatus('checking')
try {
await new Promise(resolve => setTimeout(resolve, 1000))
setJitsiStatus('online') // Mock
} catch {
setJitsiStatus('offline')
}
}
return (
<div className="mt-6 space-y-4">
<h3 className="font-semibold text-gray-800">Service-Status pruefen:</h3>
<div className="flex gap-4">
<div className="flex-1 bg-white rounded-lg border border-gray-200 p-4">
<div className="flex items-center justify-between mb-3">
<div className="flex items-center gap-2">
<span className="text-xl">💬</span>
<span className="font-medium">Matrix Synapse</span>
</div>
<span className={`px-2 py-1 rounded text-xs font-medium ${
matrixStatus === 'online' ? 'bg-green-100 text-green-700' :
matrixStatus === 'offline' ? 'bg-red-100 text-red-700' :
matrixStatus === 'checking' ? 'bg-yellow-100 text-yellow-700' :
'bg-gray-100 text-gray-600'
}`}>
{matrixStatus === 'online' ? 'Online' :
matrixStatus === 'offline' ? 'Offline' :
matrixStatus === 'checking' ? 'Pruefe...' : 'Unbekannt'}
</span>
</div>
<p className="text-sm text-gray-500 mb-3">Port 8008</p>
<button
onClick={checkMatrix}
disabled={matrixStatus === 'checking'}
className="w-full px-3 py-2 bg-indigo-600 text-white rounded-lg text-sm hover:bg-indigo-700 disabled:opacity-50"
>
Status pruefen
</button>
</div>
<div className="flex-1 bg-white rounded-lg border border-gray-200 p-4">
<div className="flex items-center justify-between mb-3">
<div className="flex items-center gap-2">
<span className="text-xl">📹</span>
<span className="font-medium">Jitsi Meet</span>
</div>
<span className={`px-2 py-1 rounded text-xs font-medium ${
jitsiStatus === 'online' ? 'bg-green-100 text-green-700' :
jitsiStatus === 'offline' ? 'bg-red-100 text-red-700' :
jitsiStatus === 'checking' ? 'bg-yellow-100 text-yellow-700' :
'bg-gray-100 text-gray-600'
}`}>
{jitsiStatus === 'online' ? 'Online' :
jitsiStatus === 'offline' ? 'Offline' :
jitsiStatus === 'checking' ? 'Pruefe...' : 'Unbekannt'}
</span>
</div>
<p className="text-sm text-gray-500 mb-3">Port 8443</p>
<button
onClick={checkJitsi}
disabled={jitsiStatus === 'checking'}
className="w-full px-3 py-2 bg-indigo-600 text-white rounded-lg text-sm hover:bg-indigo-700 disabled:opacity-50"
>
Status pruefen
</button>
</div>
</div>
</div>
)
}
function CodePreview({ title, code, language }: { title: string; code: string; language: string }) {
return (
<div className="mt-6 bg-gray-900 rounded-lg overflow-hidden">
<div className="flex items-center justify-between px-4 py-2 bg-gray-800">
<span className="text-sm text-gray-400">{title}</span>
<span className="text-xs px-2 py-1 bg-gray-700 text-gray-300 rounded">{language}</span>
</div>
<pre className="p-4 text-sm text-gray-300 overflow-x-auto">
<code>{code}</code>
</pre>
</div>
)
}
// ========================================
// Main Component
// ========================================
export default function MultiplayerWizardPage() {
const [currentStep, setCurrentStep] = useState<WizardStep>('welcome')
const currentStepIndex = STEPS.findIndex(s => s.id === currentStep)
const education = EDUCATION_CONTENT[currentStep]
const goToNext = () => {
const nextIndex = currentStepIndex + 1
if (nextIndex < STEPS.length) {
setCurrentStep(STEPS[nextIndex].id)
}
}
const goToPrevious = () => {
const prevIndex = currentStepIndex - 1
if (prevIndex >= 0) {
setCurrentStep(STEPS[prevIndex].id)
}
}
return (
<AdminLayout
title="Multiplayer Wizard"
description="Lerne die Multiplayer-Features von Breakpilot Drive kennen"
>
{/* Back Link */}
<div className="mb-6">
<Link
href="/admin/game"
className="inline-flex items-center gap-2 text-gray-600 hover:text-gray-900"
>
<svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M15 19l-7-7 7-7" />
</svg>
Zurueck zum Game Dashboard
</Link>
</div>
{/* Stepper */}
<div className="mb-8">
<WizardStepper
steps={STEPS}
currentStep={currentStep}
onStepClick={setCurrentStep}
/>
</div>
{/* Content */}
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
{/* Main Content */}
<div className="lg:col-span-2">
<EducationCard
title={education.title}
content={education.content}
tips={education.tips}
/>
{/* Step-specific content */}
{currentStep === 'game-modes' && <GameModeDemo />}
{currentStep === 'demo' && <ServiceStatusDemo />}
{currentStep === 'matrix-chat' && (
<CodePreview
title="game_rooms.go - Raum erstellen"
language="Go"
code={`func (s *MatrixService) CreateGameTeamRoom(
ctx context.Context,
config GameRoomConfig,
) (*CreateRoomResponse, error) {
roomName := fmt.Sprintf("Breakpilot Drive - Team %s",
config.SessionID[:8])
req := CreateRoomRequest{
Name: roomName,
Visibility: "private",
Preset: "private_chat",
// ... power levels, encryption
}
return s.CreateRoom(ctx, req)
}`}
/>
)}
{currentStep === 'jitsi-video' && (
<CodePreview
title="game_meetings.go - Meeting erstellen"
language="Go"
code={`func (s *JitsiService) CreateChallengeMeeting(
ctx context.Context,
config GameMeetingConfig,
challengerName string,
opponentName string,
) (*GameMeetingLink, error) {
meeting := Meeting{
RoomName: fmt.Sprintf("bp-challenge-%s",
config.SessionID[:8]),
Subject: fmt.Sprintf("Challenge: %s vs %s",
challengerName, opponentName),
Config: &MeetingConfig{
StartWithAudioMuted: false,
RequireDisplayName: true,
},
}
return s.CreateMeetingLink(ctx, meeting)
}`}
/>
)}
{currentStep === 'unity-integration' && (
<CodePreview
title="MultiplayerManager.cs - Session erstellen"
language="C#"
code={`public void CreateSession(
GameMode mode,
string displayName,
Action<MultiplayerSession> onSuccess,
Action<string> onError
) {
localPlayer = new Player {
id = Guid.NewGuid().ToString(),
displayName = displayName,
isHost = true,
isReady = false
};
state = MultiplayerState.Connecting;
StartCoroutine(CreateSessionCoroutine(
mode, onSuccess, onError));
}`}
/>
)}
{/* Navigation */}
<div className="flex justify-between mt-8">
<button
onClick={goToPrevious}
disabled={currentStepIndex === 0}
className="px-6 py-3 rounded-lg font-medium bg-gray-100 text-gray-700 hover:bg-gray-200 disabled:opacity-50 disabled:cursor-not-allowed"
>
Zurueck
</button>
<button
onClick={goToNext}
disabled={currentStepIndex === STEPS.length - 1}
className="px-6 py-3 rounded-lg font-medium bg-indigo-600 text-white hover:bg-indigo-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
{currentStepIndex === STEPS.length - 1 ? 'Fertig' : 'Weiter'}
</button>
</div>
</div>
{/* Sidebar */}
<div className="space-y-6">
{/* Progress */}
<div className="bg-white rounded-xl shadow p-6">
<h3 className="font-semibold text-gray-900 mb-4">Fortschritt</h3>
<div className="relative pt-1">
<div className="flex mb-2 items-center justify-between">
<span className="text-xs font-semibold text-indigo-600">
Schritt {currentStepIndex + 1} von {STEPS.length}
</span>
<span className="text-xs font-semibold text-indigo-600">
{Math.round(((currentStepIndex + 1) / STEPS.length) * 100)}%
</span>
</div>
<div className="overflow-hidden h-2 mb-4 text-xs flex rounded bg-indigo-100">
<div
style={{ width: `${((currentStepIndex + 1) / STEPS.length) * 100}%` }}
className="shadow-none flex flex-col text-center whitespace-nowrap text-white justify-center bg-indigo-600 transition-all duration-300"
/>
</div>
</div>
</div>
{/* Architecture Overview */}
<div className="bg-gradient-to-br from-indigo-500 to-purple-600 rounded-xl shadow p-6 text-white">
<h3 className="font-semibold mb-4">Architektur</h3>
<div className="text-sm space-y-2 font-mono">
<div className="bg-white/10 rounded px-2 py-1">Unity WebGL</div>
<div className="text-center text-indigo-200"> JS Bridge</div>
<div className="bg-white/10 rounded px-2 py-1">Matrix + Jitsi</div>
<div className="text-center text-indigo-200"> WebSocket/API</div>
<div className="bg-white/10 rounded px-2 py-1">Go Backend</div>
</div>
</div>
{/* Quick Links */}
<div className="bg-white rounded-xl shadow p-6">
<h3 className="font-semibold text-gray-900 mb-4">Wichtige Dateien</h3>
<ul className="space-y-2 text-sm">
<li className="text-gray-600">
<span className="text-indigo-600">Go:</span> consent-service/.../matrix/game_rooms.go
</li>
<li className="text-gray-600">
<span className="text-indigo-600">Go:</span> consent-service/.../jitsi/game_meetings.go
</li>
<li className="text-gray-600">
<span className="text-indigo-600">C#:</span> Assets/Scripts/Network/MultiplayerManager.cs
</li>
<li className="text-gray-600">
<span className="text-indigo-600">JS:</span> Assets/Plugins/WebGL/MultiplayerPlugin.jslib
</li>
</ul>
</div>
</div>
</div>
</AdminLayout>
)
}