A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.
This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).
Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
// ==============================================
|
|
// VisualTrigger.cs - Quiz-Trigger Objekt
|
|
// ==============================================
|
|
// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace BreakpilotDrive
|
|
{
|
|
public class VisualTrigger : MonoBehaviour
|
|
{
|
|
[Header("Trigger-Konfiguration")]
|
|
[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
|
|
|
|
public string TriggerType
|
|
{
|
|
get => triggerType;
|
|
set => triggerType = value;
|
|
}
|
|
|
|
private bool hasTriggered = false;
|
|
|
|
void OnTriggerEnter(Collider other)
|
|
{
|
|
if (hasTriggered) return;
|
|
|
|
if (other.CompareTag("Player"))
|
|
{
|
|
hasTriggered = true;
|
|
|
|
// Quick-Quiz ausloesen
|
|
if (QuizManager.Instance != null)
|
|
{
|
|
QuizManager.Instance.ShowQuickQuestion(triggerType);
|
|
}
|
|
|
|
Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
|
|
}
|
|
}
|
|
|
|
void OnTriggerExit(Collider other)
|
|
{
|
|
// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
|
|
if (other.CompareTag("Player"))
|
|
{
|
|
// Optional: Trigger nach kurzer Zeit wieder aktivieren
|
|
// hasTriggered = false;
|
|
}
|
|
}
|
|
|
|
// Wird aufgerufen wenn Objekt recycelt wird
|
|
void OnDisable()
|
|
{
|
|
hasTriggered = false;
|
|
}
|
|
}
|
|
}
|