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breakpilot-pwa/breakpilot-drive/UnityScripts/UI/MainMenu.cs
Benjamin Admin 21a844cb8a fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.

This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).

Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:51:32 +01:00

181 lines
5.6 KiB
C#

// ==============================================
// MainMenu.cs - Hauptmenue Steuerung
// ==============================================
// Verwaltet das Startmenue mit Spielmodus-Auswahl
// und Einstellungen.
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
namespace BreakpilotDrive
{
public class MainMenu : MonoBehaviour
{
[Header("UI Elemente")]
[SerializeField] private GameObject mainPanel;
[SerializeField] private GameObject settingsPanel;
[SerializeField] private GameObject loadingPanel;
[Header("Benutzer-Info")]
[SerializeField] private TMP_InputField userIdInput;
[SerializeField] private TextMeshProUGUI levelText;
[SerializeField] private TextMeshProUGUI welcomeText;
[Header("Scene-Namen")]
[SerializeField] private string videoGameScene = "Game_Video";
[SerializeField] private string audioGameScene = "Game_Audio";
// Benutzer-Daten
private string currentUserId = "guest";
private LearningLevel currentLevel;
void Start()
{
// Panels initialisieren
if (mainPanel) mainPanel.SetActive(true);
if (settingsPanel) settingsPanel.SetActive(false);
if (loadingPanel) loadingPanel.SetActive(false);
// Gespeicherte User-ID laden
currentUserId = PlayerPrefs.GetString("UserId", "guest");
if (userIdInput != null)
{
userIdInput.text = currentUserId;
}
// Lernniveau laden
LoadUserLevel();
}
// ==============================================
// Benutzer-Management
// ==============================================
public void OnUserIdChanged(string newUserId)
{
currentUserId = string.IsNullOrEmpty(newUserId) ? "guest" : newUserId;
PlayerPrefs.SetString("UserId", currentUserId);
PlayerPrefs.Save();
LoadUserLevel();
}
private void LoadUserLevel()
{
if (BreakpilotAPI.Instance != null)
{
StartCoroutine(BreakpilotAPI.Instance.GetLearningLevel(currentUserId,
onSuccess: (level) =>
{
currentLevel = level;
UpdateLevelDisplay();
},
onError: (error) =>
{
Debug.LogWarning($"Lernniveau konnte nicht geladen werden: {error}");
// Fallback-Level
currentLevel = new LearningLevel { overall_level = 3 };
UpdateLevelDisplay();
}
));
}
}
private void UpdateLevelDisplay()
{
if (levelText != null && currentLevel != null)
{
levelText.text = $"Level {currentLevel.overall_level}";
}
if (welcomeText != null)
{
string name = currentUserId == "guest" ? "Gast" : currentUserId;
welcomeText.text = $"Hallo, {name}!";
}
}
// ==============================================
// Spielstart
// ==============================================
public void PlayVideoMode()
{
StartGame(videoGameScene);
}
public void PlayAudioMode()
{
StartGame(audioGameScene);
}
private void StartGame(string sceneName)
{
// Loading anzeigen
if (loadingPanel) loadingPanel.SetActive(true);
if (mainPanel) mainPanel.SetActive(false);
// Fragen vorladen
if (BreakpilotAPI.Instance != null)
{
int difficulty = currentLevel?.overall_level ?? 3;
StartCoroutine(BreakpilotAPI.Instance.GetQuizQuestions(
difficulty: difficulty,
count: 20,
onSuccess: (questions) =>
{
Debug.Log($"{questions.Length} Fragen vorgeladen");
LoadScene(sceneName);
},
onError: (error) =>
{
Debug.LogWarning($"Fragen konnten nicht geladen werden: {error}");
// Trotzdem starten (Offline-Modus)
LoadScene(sceneName);
}
));
}
else
{
LoadScene(sceneName);
}
}
private void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
// ==============================================
// Einstellungen
// ==============================================
public void OpenSettings()
{
if (mainPanel) mainPanel.SetActive(false);
if (settingsPanel) settingsPanel.SetActive(true);
}
public void CloseSettings()
{
if (settingsPanel) settingsPanel.SetActive(false);
if (mainPanel) mainPanel.SetActive(true);
}
// ==============================================
// Sonstiges
// ==============================================
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
public void OpenWebsite()
{
Application.OpenURL("https://breakpilot.app");
}
}
}