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breakpilot-pwa/breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
Benjamin Admin 21a844cb8a fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.

This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).

Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:51:32 +01:00

58 lines
1.5 KiB
C#

// ==============================================
// VisualTrigger.cs - Quiz-Trigger Objekt
// ==============================================
// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
using UnityEngine;
namespace BreakpilotDrive
{
public class VisualTrigger : MonoBehaviour
{
[Header("Trigger-Konfiguration")]
[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
public string TriggerType
{
get => triggerType;
set => triggerType = value;
}
private bool hasTriggered = false;
void OnTriggerEnter(Collider other)
{
if (hasTriggered) return;
if (other.CompareTag("Player"))
{
hasTriggered = true;
// Quick-Quiz ausloesen
if (QuizManager.Instance != null)
{
QuizManager.Instance.ShowQuickQuestion(triggerType);
}
Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
}
}
void OnTriggerExit(Collider other)
{
// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
if (other.CompareTag("Player"))
{
// Optional: Trigger nach kurzer Zeit wieder aktivieren
// hasTriggered = false;
}
}
// Wird aufgerufen wenn Objekt recycelt wird
void OnDisable()
{
hasTriggered = false;
}
}
}