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breakpilot-pwa/h5p-service/players/memory-player.html
Benjamin Admin 21a844cb8a fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.

This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).

Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:51:32 +01:00

341 lines
8.9 KiB
HTML

<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Memory Game - BreakPilot H5P</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
padding: 20px;
min-height: 100vh;
}
.container {
max-width: 900px;
margin: 0 auto;
}
.header {
background: white;
border-radius: 12px;
padding: 24px;
margin-bottom: 20px;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
h1 {
color: #333;
margin-bottom: 8px;
font-size: 28px;
}
.stats {
display: flex;
gap: 24px;
margin-top: 16px;
}
.stat {
flex: 1;
background: #f9fafb;
padding: 12px 16px;
border-radius: 8px;
text-align: center;
}
.stat-label {
color: #6b7280;
font-size: 12px;
text-transform: uppercase;
margin-bottom: 4px;
}
.stat-value {
color: #1f2937;
font-size: 24px;
font-weight: 700;
}
.game-board {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(140px, 1fr));
gap: 12px;
margin-bottom: 20px;
}
.card {
aspect-ratio: 1;
background: white;
border-radius: 12px;
cursor: pointer;
position: relative;
transform-style: preserve-3d;
transition: transform 0.6s;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
}
.card.flipped {
transform: rotateY(180deg);
}
.card.matched {
opacity: 0.5;
cursor: default;
}
.card-face {
position: absolute;
width: 100%;
height: 100%;
backface-visibility: hidden;
display: flex;
align-items: center;
justify-content: center;
padding: 16px;
border-radius: 12px;
font-size: 16px;
font-weight: 600;
text-align: center;
word-wrap: break-word;
}
.card-front {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
font-size: 48px;
}
.card-back {
background: white;
color: #1f2937;
transform: rotateY(180deg);
border: 3px solid #e5e7eb;
}
.card.matched .card-back {
background: #d1fae5;
border-color: #10b981;
color: #065f46;
}
.results {
background: white;
border-radius: 12px;
padding: 32px;
text-align: center;
box-shadow: 0 4px 12px rgba(0,0,0,0.1);
display: none;
}
.results h2 {
color: #333;
font-size: 32px;
margin-bottom: 16px;
}
.results .trophy {
font-size: 80px;
margin: 20px 0;
}
.results .time {
font-size: 48px;
font-weight: 700;
color: #667eea;
margin: 20px 0;
}
.btn {
padding: 12px 24px;
border: none;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
font-size: 14px;
transition: all 0.2s;
background: #667eea;
color: white;
margin-top: 20px;
}
.btn:hover {
background: #5568d3;
transform: translateY(-2px);
}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1 id="title"></h1>
<p id="description" style="color: #6b7280; margin-top: 8px;"></p>
<div class="stats">
<div class="stat">
<div class="stat-label">Züge</div>
<div class="stat-value" id="moves">0</div>
</div>
<div class="stat">
<div class="stat-label">Gefunden</div>
<div class="stat-value"><span id="matched">0</span> / <span id="total">0</span></div>
</div>
<div class="stat">
<div class="stat-label">Zeit</div>
<div class="stat-value" id="time">0:00</div>
</div>
</div>
</div>
<div class="game-board" id="gameBoard"></div>
<div class="results" id="results">
<div class="trophy">🏆</div>
<h2>Geschafft!</h2>
<p style="color: #6b7280; margin: 12px 0;">Du hast alle Paare gefunden!</p>
<div class="time" id="finalTime"></div>
<p style="color: #6b7280;"><span id="finalMoves"></span> Züge</p>
<button class="btn" onclick="restart()">🔄 Nochmal spielen</button>
</div>
</div>
<script>
let data = null;
let cards = [];
let flippedCards = [];
let matchedPairs = 0;
let moves = 0;
let startTime = null;
let timerInterval = null;
let canFlip = true;
function loadGame() {
const urlParams = new URLSearchParams(window.location.search);
const dataParam = urlParams.get('data');
if (dataParam) {
try {
data = JSON.parse(decodeURIComponent(dataParam));
} catch (e) {
alert('Fehler beim Laden!');
return;
}
}
if (!data) {
alert('Keine Daten gefunden!');
return;
}
document.getElementById('title').textContent = data.title;
document.getElementById('description').textContent = data.description || '';
document.getElementById('total').textContent = data.pairs.length;
createCards();
renderBoard();
startTimer();
}
function createCards() {
// Create card array (2 cards per pair)
cards = [];
data.pairs.forEach((pair, index) => {
cards.push({ id: `${index}-1`, pairId: index, text: pair.card1 });
cards.push({ id: `${index}-2`, pairId: index, text: pair.card2 });
});
// Shuffle cards
cards = cards.sort(() => Math.random() - 0.5);
}
function renderBoard() {
const board = document.getElementById('gameBoard');
board.innerHTML = '';
cards.forEach((card, index) => {
const cardEl = document.createElement('div');
cardEl.className = 'card';
cardEl.dataset.cardId = card.id;
cardEl.dataset.pairId = card.pairId;
cardEl.innerHTML = `
<div class="card-face card-front">🧠</div>
<div class="card-face card-back">${card.text}</div>
`;
cardEl.addEventListener('click', () => flipCard(cardEl, card));
board.appendChild(cardEl);
});
}
function flipCard(cardEl, card) {
if (!canFlip) return;
if (cardEl.classList.contains('flipped')) return;
if (cardEl.classList.contains('matched')) return;
cardEl.classList.add('flipped');
flippedCards.push({ element: cardEl, card });
if (flippedCards.length === 2) {
canFlip = false;
moves++;
document.getElementById('moves').textContent = moves;
checkMatch();
}
}
function checkMatch() {
const [first, second] = flippedCards;
if (first.card.pairId === second.card.pairId) {
// Match!
setTimeout(() => {
first.element.classList.add('matched');
second.element.classList.add('matched');
flippedCards = [];
canFlip = true;
matchedPairs++;
document.getElementById('matched').textContent = matchedPairs;
if (matchedPairs === data.pairs.length) {
endGame();
}
}, 500);
} else {
// No match
setTimeout(() => {
first.element.classList.remove('flipped');
second.element.classList.remove('flipped');
flippedCards = [];
canFlip = true;
}, 1000);
}
}
function startTimer() {
startTime = Date.now();
timerInterval = setInterval(updateTimer, 1000);
}
function updateTimer() {
const elapsed = Math.floor((Date.now() - startTime) / 1000);
const minutes = Math.floor(elapsed / 60);
const seconds = elapsed % 60;
document.getElementById('time').textContent = `${minutes}:${seconds.toString().padStart(2, '0')}`;
}
function endGame() {
clearInterval(timerInterval);
const elapsed = Math.floor((Date.now() - startTime) / 1000);
const minutes = Math.floor(elapsed / 60);
const seconds = elapsed % 60;
document.getElementById('finalTime').textContent = `${minutes}:${seconds.toString().padStart(2, '0')}`;
document.getElementById('finalMoves').textContent = moves;
setTimeout(() => {
document.getElementById('results').style.display = 'block';
document.querySelector('.game-board').style.display = 'none';
}, 1000);
}
function restart() {
matchedPairs = 0;
moves = 0;
flippedCards = [];
canFlip = true;
document.getElementById('moves').textContent = 0;
document.getElementById('matched').textContent = 0;
document.getElementById('results').style.display = 'none';
document.querySelector('.game-board').style.display = 'grid';
createCards();
renderBoard();
clearInterval(timerInterval);
startTimer();
}
loadGame();
</script>
</body>
</html>