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Breakpilot Drive - Unity Projekt Setup

Schritt-fuer-Schritt Anleitung

Diese Anleitung fuehrt Sie durch die Einrichtung des Unity-Projekts nach der Installation.


1. Neues Projekt erstellen

  1. Unity Hub oeffnen
  2. "Projects" Tab waehlen
  3. "New project" klicken
  4. Einstellungen:
    • Template: 3D (Built-in Render Pipeline)
    • Project name: BreakpilotDrive
    • Location: /pfad/zu/breakpilot-pwa/breakpilot-drive/Unity/
  5. "Create project" klicken

2. Ordnerstruktur erstellen

Nach dem Projekt-Start in Unity:

2.1 Im Project-Fenster (unten)

Rechtsklick → Create → Folder fuer jeden Ordner:

Assets/
├── Scripts/
│   ├── Core/
│   ├── Player/
│   ├── Track/
│   ├── Quiz/
│   ├── Network/
│   └── UI/
├── Prefabs/
│   ├── Player/
│   ├── Obstacles/
│   ├── Items/
│   └── VisualTriggers/
├── Audio/
│   ├── Music/
│   ├── SFX/
│   └── Voice/
├── Scenes/
├── Materials/
├── Plugins/
│   └── WebGL/
├── ThirdParty/
│   └── Kenney/
└── WebGLTemplates/
    └── Breakpilot/

3. Scripts importieren

3.1 Im Finder/Explorer

  1. Oeffnen Sie: breakpilot-pwa/breakpilot-drive/UnityScripts/
  2. Kopieren Sie die Dateien in die entsprechenden Unity-Ordner:
Quelle Ziel
UnityScripts/Core/*.cs Assets/Scripts/Core/
UnityScripts/Player/*.cs Assets/Scripts/Player/
UnityScripts/Track/*.cs Assets/Scripts/Track/
UnityScripts/Quiz/*.cs Assets/Scripts/Quiz/
UnityScripts/UI/*.cs Assets/Scripts/UI/
UnityScripts/BreakpilotAPI.cs Assets/Scripts/Network/
UnityScripts/QuizManager.cs Assets/Scripts/Quiz/
UnityScripts/Plugins/*.jslib Assets/Plugins/WebGL/
UnityScripts/WebGLTemplate/Breakpilot/* Assets/WebGLTemplates/Breakpilot/

3.2 In Unity

Nach dem Kopieren:

  1. Zurueck zu Unity wechseln
  2. Unity importiert die Dateien automatisch
  3. Falls Fehler erscheinen: Console pruefen (Window → General → Console)

4. Kenney Assets importieren

4.1 Car Kit

  1. Finden Sie die heruntergeladene ZIP-Datei (kenney_car-kit.zip)
  2. Entpacken Sie sie
  3. In Unity: Assets → Import Package → Custom Package
  4. Oder: Ziehen Sie die entpackten Dateien in Assets/ThirdParty/Kenney/CarKit/

4.2 Nature Kit

  1. Finden Sie kenney_nature-kit.zip
  2. Entpacken Sie sie
  3. Ziehen Sie die Dateien in Assets/ThirdParty/Kenney/NatureKit/

5. TextMeshPro installieren

  1. Window → TextMeshPro → Import TMP Essential Resources
  2. Im Dialog: "Import" klicken
  3. Warten bis der Import abgeschlossen ist

6. Szenen erstellen

6.1 MainMenu Szene

  1. File → New Scene
  2. File → Save AsAssets/Scenes/MainMenu.unity

6.2 Game_Video Szene

  1. File → New Scene
  2. File → Save AsAssets/Scenes/Game_Video.unity

6.3 Game_Audio Szene (optional fuer spaeter)

  1. File → New Scene
  2. File → Save AsAssets/Scenes/Game_Audio.unity

7. Manager-Objekte erstellen

7.1 In Game_Video Szene

  1. Oeffnen Sie Game_Video.unity
  2. Erstellen Sie leere GameObjects (Rechtsklick in Hierarchy → Create Empty):
Name Scripts hinzufuegen
GameManager GameManager.cs
DifficultyManager DifficultyManager.cs
AudioManager AudioManager.cs
BreakpilotAPI BreakpilotAPI.cs
QuizManager QuizManager.cs
TrackGenerator TrackGenerator.cs
ObstacleSpawner ObstacleSpawner.cs

7.2 Script hinzufuegen

  1. GameObject auswaehlen
  2. Im Inspector: Add Component
  3. Script-Namen eingeben (z.B. "GameManager")
  4. Script auswaehlen

8. Spieler erstellen

8.1 Auto-Prefab

  1. In Assets/ThirdParty/Kenney/CarKit/ ein Auto-Modell finden
  2. In die Szene ziehen
  3. Komponenten hinzufuegen:
    • Rigidbody (Add Component → Physics → Rigidbody)
    • Box Collider (Add Component → Physics → Box Collider)
    • PlayerController.cs (Add Component → Scripts → Player)
  4. Tag setzen: Im Inspector → Tag → "Player" (falls nicht vorhanden: Add Tag)
  5. Als Prefab speichern: Aus Hierarchy in Assets/Prefabs/Player/ ziehen

9. Tags erstellen

  1. Edit → Project Settings → Tags and Layers
  2. Tags hinzufuegen:
    • Player
    • Obstacle
    • Coin
    • Star
    • Shield
    • QuizTrigger

10. Build Settings

10.1 WebGL Platform

  1. File → Build Settings
  2. WebGL auswaehlen
  3. "Switch Platform" klicken (kann einige Minuten dauern)

10.2 Szenen hinzufuegen

  1. Im Build Settings Fenster
  2. "Add Open Scenes" klicken fuer jede Szene
  3. Reihenfolge: MainMenu (Index 0), Game_Video (Index 1)

10.3 Player Settings

  1. Im Build Settings: "Player Settings" klicken
  2. Einstellungen:
Company Name: Breakpilot
Product Name: Breakpilot Drive
Version: 0.1.0

Resolution and Presentation:
  WebGL Template: Breakpilot (falls verfuegbar)
  Run in Background: true

Publishing Settings:
  Compression Format: Gzip
  Decompression Fallback: true
  Data Caching: true

11. Erster Test

11.1 Im Editor

  1. Game_Video Szene oeffnen
  2. Play-Button druecken
  3. Console auf Fehler pruefen

11.2 Haeufige Fehler

Fehler Loesung
"Script can't be loaded" Script-Datei pruefen, Namespace korrekt?
"Missing Reference" Inspector pruefen, Referenzen zuweisen
"Tag not found" Tags in Project Settings erstellen
"TMP not found" TextMeshPro importieren

12. WebGL Build

Erst nach erfolgreichem Editor-Test:

  1. File → Build Settings
  2. "Build" klicken
  3. Zielordner: breakpilot-pwa/breakpilot-drive/Build/
  4. Warten (kann 5-10 Minuten dauern)

Nach dem Build:

cd breakpilot-pwa
docker-compose --profile game build breakpilot-drive
docker-compose --profile game up -d
open http://localhost:3001

Naechste Schritte

Nach dem Setup:

  1. Strecken-Prefabs erstellen (aus Kenney Assets)
  2. Hindernis-Prefabs erstellen
  3. Quiz-Trigger-Prefabs erstellen
  4. UI Canvas einrichten
  5. Audio-Clips zuweisen
  6. API-URL konfigurieren

Hilfe

Bei Problemen:

  • Unity Console pruefen (Window → General → Console)
  • Dokumentation lesen: docs/breakpilot-drive/
  • API testen: curl http://localhost:8000/api/game/health