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Breakpilot Drive - Unity Projekt Setup
Schritt-fuer-Schritt Anleitung
Diese Anleitung fuehrt Sie durch die Einrichtung des Unity-Projekts nach der Installation.
1. Neues Projekt erstellen
- Unity Hub oeffnen
- "Projects" Tab waehlen
- "New project" klicken
- Einstellungen:
- Template: 3D (Built-in Render Pipeline)
- Project name: BreakpilotDrive
- Location:
/pfad/zu/breakpilot-pwa/breakpilot-drive/Unity/
- "Create project" klicken
2. Ordnerstruktur erstellen
Nach dem Projekt-Start in Unity:
2.1 Im Project-Fenster (unten)
Rechtsklick → Create → Folder fuer jeden Ordner:
Assets/
├── Scripts/
│ ├── Core/
│ ├── Player/
│ ├── Track/
│ ├── Quiz/
│ ├── Network/
│ └── UI/
├── Prefabs/
│ ├── Player/
│ ├── Obstacles/
│ ├── Items/
│ └── VisualTriggers/
├── Audio/
│ ├── Music/
│ ├── SFX/
│ └── Voice/
├── Scenes/
├── Materials/
├── Plugins/
│ └── WebGL/
├── ThirdParty/
│ └── Kenney/
└── WebGLTemplates/
└── Breakpilot/
3. Scripts importieren
3.1 Im Finder/Explorer
- Oeffnen Sie:
breakpilot-pwa/breakpilot-drive/UnityScripts/ - Kopieren Sie die Dateien in die entsprechenden Unity-Ordner:
| Quelle | Ziel |
|---|---|
UnityScripts/Core/*.cs |
Assets/Scripts/Core/ |
UnityScripts/Player/*.cs |
Assets/Scripts/Player/ |
UnityScripts/Track/*.cs |
Assets/Scripts/Track/ |
UnityScripts/Quiz/*.cs |
Assets/Scripts/Quiz/ |
UnityScripts/UI/*.cs |
Assets/Scripts/UI/ |
UnityScripts/BreakpilotAPI.cs |
Assets/Scripts/Network/ |
UnityScripts/QuizManager.cs |
Assets/Scripts/Quiz/ |
UnityScripts/Plugins/*.jslib |
Assets/Plugins/WebGL/ |
UnityScripts/WebGLTemplate/Breakpilot/* |
Assets/WebGLTemplates/Breakpilot/ |
3.2 In Unity
Nach dem Kopieren:
- Zurueck zu Unity wechseln
- Unity importiert die Dateien automatisch
- Falls Fehler erscheinen: Console pruefen (Window → General → Console)
4. Kenney Assets importieren
4.1 Car Kit
- Finden Sie die heruntergeladene ZIP-Datei (
kenney_car-kit.zip) - Entpacken Sie sie
- In Unity: Assets → Import Package → Custom Package
- Oder: Ziehen Sie die entpackten Dateien in
Assets/ThirdParty/Kenney/CarKit/
4.2 Nature Kit
- Finden Sie
kenney_nature-kit.zip - Entpacken Sie sie
- Ziehen Sie die Dateien in
Assets/ThirdParty/Kenney/NatureKit/
5. TextMeshPro installieren
- Window → TextMeshPro → Import TMP Essential Resources
- Im Dialog: "Import" klicken
- Warten bis der Import abgeschlossen ist
6. Szenen erstellen
6.1 MainMenu Szene
- File → New Scene
- File → Save As →
Assets/Scenes/MainMenu.unity
6.2 Game_Video Szene
- File → New Scene
- File → Save As →
Assets/Scenes/Game_Video.unity
6.3 Game_Audio Szene (optional fuer spaeter)
- File → New Scene
- File → Save As →
Assets/Scenes/Game_Audio.unity
7. Manager-Objekte erstellen
7.1 In Game_Video Szene
- Oeffnen Sie
Game_Video.unity - Erstellen Sie leere GameObjects (Rechtsklick in Hierarchy → Create Empty):
| Name | Scripts hinzufuegen |
|---|---|
| GameManager | GameManager.cs |
| DifficultyManager | DifficultyManager.cs |
| AudioManager | AudioManager.cs |
| BreakpilotAPI | BreakpilotAPI.cs |
| QuizManager | QuizManager.cs |
| TrackGenerator | TrackGenerator.cs |
| ObstacleSpawner | ObstacleSpawner.cs |
7.2 Script hinzufuegen
- GameObject auswaehlen
- Im Inspector: Add Component
- Script-Namen eingeben (z.B. "GameManager")
- Script auswaehlen
8. Spieler erstellen
8.1 Auto-Prefab
- In
Assets/ThirdParty/Kenney/CarKit/ein Auto-Modell finden - In die Szene ziehen
- Komponenten hinzufuegen:
- Rigidbody (Add Component → Physics → Rigidbody)
- Box Collider (Add Component → Physics → Box Collider)
- PlayerController.cs (Add Component → Scripts → Player)
- Tag setzen: Im Inspector → Tag → "Player" (falls nicht vorhanden: Add Tag)
- Als Prefab speichern: Aus Hierarchy in
Assets/Prefabs/Player/ziehen
9. Tags erstellen
- Edit → Project Settings → Tags and Layers
- Tags hinzufuegen:
PlayerObstacleCoinStarShieldQuizTrigger
10. Build Settings
10.1 WebGL Platform
- File → Build Settings
- WebGL auswaehlen
- "Switch Platform" klicken (kann einige Minuten dauern)
10.2 Szenen hinzufuegen
- Im Build Settings Fenster
- "Add Open Scenes" klicken fuer jede Szene
- Reihenfolge: MainMenu (Index 0), Game_Video (Index 1)
10.3 Player Settings
- Im Build Settings: "Player Settings" klicken
- Einstellungen:
Company Name: Breakpilot
Product Name: Breakpilot Drive
Version: 0.1.0
Resolution and Presentation:
WebGL Template: Breakpilot (falls verfuegbar)
Run in Background: true
Publishing Settings:
Compression Format: Gzip
Decompression Fallback: true
Data Caching: true
11. Erster Test
11.1 Im Editor
- Game_Video Szene oeffnen
- Play-Button druecken
- Console auf Fehler pruefen
11.2 Haeufige Fehler
| Fehler | Loesung |
|---|---|
| "Script can't be loaded" | Script-Datei pruefen, Namespace korrekt? |
| "Missing Reference" | Inspector pruefen, Referenzen zuweisen |
| "Tag not found" | Tags in Project Settings erstellen |
| "TMP not found" | TextMeshPro importieren |
12. WebGL Build
Erst nach erfolgreichem Editor-Test:
- File → Build Settings
- "Build" klicken
- Zielordner:
breakpilot-pwa/breakpilot-drive/Build/ - Warten (kann 5-10 Minuten dauern)
Nach dem Build:
cd breakpilot-pwa
docker-compose --profile game build breakpilot-drive
docker-compose --profile game up -d
open http://localhost:3001
Naechste Schritte
Nach dem Setup:
- Strecken-Prefabs erstellen (aus Kenney Assets)
- Hindernis-Prefabs erstellen
- Quiz-Trigger-Prefabs erstellen
- UI Canvas einrichten
- Audio-Clips zuweisen
- API-URL konfigurieren
Hilfe
Bei Problemen:
- Unity Console pruefen (Window → General → Console)
- Dokumentation lesen:
docs/breakpilot-drive/ - API testen:
curl http://localhost:8000/api/game/health