fix: Restore all files lost during destructive rebase

A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.

This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).

Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Benjamin Admin
2026-02-09 09:51:32 +01:00
parent f7487ee240
commit bfdaf63ba9
2009 changed files with 749983 additions and 1731 deletions

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'use client'
import { useEffect, useRef, useState, useCallback } from 'react'
import { GeoJSONPolygon } from '@/app/geo-lernwelt/types'
// MapLibre GL JS types (imported dynamically)
type MapInstance = {
on: (event: string, callback: (...args: unknown[]) => void) => void
addSource: (id: string, source: object) => void
addLayer: (layer: object) => void
getSource: (id: string) => { setData: (data: object) => void } | undefined
removeLayer: (id: string) => void
removeSource: (id: string) => void
getCanvas: () => { style: { cursor: string } }
remove: () => void
fitBounds: (bounds: [[number, number], [number, number]], options?: object) => void
}
interface AOISelectorProps {
onPolygonDrawn: (polygon: GeoJSONPolygon) => void
initialPolygon?: GeoJSONPolygon | null
maxAreaKm2?: number
geoServiceUrl: string
}
// Germany bounds
const GERMANY_BOUNDS: [[number, number], [number, number]] = [
[5.87, 47.27],
[15.04, 55.06],
]
// Default center (Germany)
const DEFAULT_CENTER: [number, number] = [10.45, 51.16]
const DEFAULT_ZOOM = 6
export default function AOISelector({
onPolygonDrawn,
initialPolygon,
maxAreaKm2 = 4,
geoServiceUrl,
}: AOISelectorProps) {
const mapContainerRef = useRef<HTMLDivElement>(null)
const mapRef = useRef<MapInstance | null>(null)
const [isDrawing, setIsDrawing] = useState(false)
const [drawPoints, setDrawPoints] = useState<[number, number][]>([])
const [mapReady, setMapReady] = useState(false)
const [areaKm2, setAreaKm2] = useState<number | null>(null)
const [validationError, setValidationError] = useState<string | null>(null)
// Initialize map
useEffect(() => {
if (!mapContainerRef.current) return
const initMap = async () => {
const maplibregl = await import('maplibre-gl')
// CSS is loaded via CDN in head to avoid Next.js dynamic import issues
if (!document.querySelector('link[href*="maplibre-gl.css"]')) {
const link = document.createElement('link')
link.rel = 'stylesheet'
link.href = 'https://unpkg.com/maplibre-gl@5.0.1/dist/maplibre-gl.css'
document.head.appendChild(link)
}
const map = new maplibregl.Map({
container: mapContainerRef.current!,
style: {
version: 8,
name: 'GeoEdu Map',
sources: {
osm: {
type: 'raster',
tiles: ['https://tile.openstreetmap.org/{z}/{x}/{y}.png'],
tileSize: 256,
attribution: '© OpenStreetMap contributors',
},
},
layers: [
{
id: 'osm-tiles',
type: 'raster',
source: 'osm',
minzoom: 0,
maxzoom: 19,
},
],
},
center: DEFAULT_CENTER,
zoom: DEFAULT_ZOOM,
maxBounds: [
[GERMANY_BOUNDS[0][0] - 1, GERMANY_BOUNDS[0][1] - 1],
[GERMANY_BOUNDS[1][0] + 1, GERMANY_BOUNDS[1][1] + 1],
],
}) as unknown as MapInstance
map.on('load', () => {
// Add drawing layer sources
map.addSource('draw-polygon', {
type: 'geojson',
data: {
type: 'FeatureCollection',
features: [],
},
})
map.addSource('draw-points', {
type: 'geojson',
data: {
type: 'FeatureCollection',
features: [],
},
})
// Add polygon fill layer
map.addLayer({
id: 'draw-polygon-fill',
type: 'fill',
source: 'draw-polygon',
paint: {
'fill-color': '#3b82f6',
'fill-opacity': 0.3,
},
})
// Add polygon outline layer
map.addLayer({
id: 'draw-polygon-outline',
type: 'line',
source: 'draw-polygon',
paint: {
'line-color': '#3b82f6',
'line-width': 2,
},
})
// Add points layer
map.addLayer({
id: 'draw-points-layer',
type: 'circle',
source: 'draw-points',
paint: {
'circle-radius': 6,
'circle-color': '#3b82f6',
'circle-stroke-color': '#ffffff',
'circle-stroke-width': 2,
},
})
mapRef.current = map
setMapReady(true)
// Load initial polygon if provided
if (initialPolygon) {
loadPolygon(map, initialPolygon)
}
})
}
initMap()
return () => {
if (mapRef.current) {
mapRef.current.remove()
}
}
}, [])
// Update polygon when initialPolygon changes
useEffect(() => {
if (mapReady && mapRef.current && initialPolygon) {
loadPolygon(mapRef.current, initialPolygon)
}
}, [initialPolygon, mapReady])
const loadPolygon = (map: MapInstance, polygon: GeoJSONPolygon) => {
const source = map.getSource('draw-polygon')
if (source) {
source.setData({
type: 'Feature',
geometry: polygon,
properties: {},
})
}
// Calculate and validate area
validatePolygon(polygon)
// Fit bounds to polygon
const coords = polygon.coordinates[0]
const bounds = coords.reduce<[[number, number], [number, number]]>(
(acc, coord) => [
[Math.min(acc[0][0], coord[0]), Math.min(acc[0][1], coord[1])],
[Math.max(acc[1][0], coord[0]), Math.max(acc[1][1], coord[1])],
],
[
[Infinity, Infinity],
[-Infinity, -Infinity],
]
)
map.fitBounds(bounds, { padding: 50 })
}
const validatePolygon = async (polygon: GeoJSONPolygon) => {
try {
const res = await fetch(`${geoServiceUrl}/api/v1/aoi/validate`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(polygon),
})
if (res.ok) {
const data = await res.json()
setAreaKm2(data.area_km2)
if (!data.valid) {
setValidationError(data.error || 'Ungueltiges Polygon')
} else if (!data.within_germany) {
setValidationError('Gebiet muss innerhalb Deutschlands liegen')
} else if (!data.within_size_limit) {
setValidationError(`Gebiet zu gross (max. ${maxAreaKm2} km²)`)
} else {
setValidationError(null)
}
}
} catch (e) {
// Fallback to client-side calculation
console.error('Validation error:', e)
}
}
const handleMapClick = useCallback(
(e: { lngLat: { lng: number; lat: number } }) => {
if (!isDrawing || !mapRef.current) return
const newPoint: [number, number] = [e.lngLat.lng, e.lngLat.lat]
const newPoints = [...drawPoints, newPoint]
setDrawPoints(newPoints)
// Update points layer
const pointsSource = mapRef.current.getSource('draw-points')
if (pointsSource) {
pointsSource.setData({
type: 'FeatureCollection',
features: newPoints.map((pt) => ({
type: 'Feature',
geometry: { type: 'Point', coordinates: pt },
properties: {},
})),
})
}
// Update polygon preview if we have at least 3 points
if (newPoints.length >= 3) {
const polygonCoords = [...newPoints, newPoints[0]]
const polygonSource = mapRef.current.getSource('draw-polygon')
if (polygonSource) {
polygonSource.setData({
type: 'Feature',
geometry: {
type: 'Polygon',
coordinates: [polygonCoords],
},
properties: {},
})
}
}
},
[isDrawing, drawPoints]
)
// Attach click handler when drawing
useEffect(() => {
if (!mapReady || !mapRef.current) return
const map = mapRef.current
if (isDrawing) {
map.getCanvas().style.cursor = 'crosshair'
map.on('click', handleMapClick as (...args: unknown[]) => void)
} else {
map.getCanvas().style.cursor = ''
}
return () => {
// Note: maplibre doesn't have off() in the same way, handled by cleanup
}
}, [isDrawing, mapReady, handleMapClick])
const startDrawing = () => {
setIsDrawing(true)
setDrawPoints([])
setAreaKm2(null)
setValidationError(null)
// Clear existing polygon
if (mapRef.current) {
const polygonSource = mapRef.current.getSource('draw-polygon')
const pointsSource = mapRef.current.getSource('draw-points')
if (polygonSource) {
polygonSource.setData({ type: 'FeatureCollection', features: [] })
}
if (pointsSource) {
pointsSource.setData({ type: 'FeatureCollection', features: [] })
}
}
}
const finishDrawing = () => {
if (drawPoints.length < 3) {
setValidationError('Mindestens 3 Punkte erforderlich')
return
}
setIsDrawing(false)
// Close the polygon
const closedCoords = [...drawPoints, drawPoints[0]]
const polygon: GeoJSONPolygon = {
type: 'Polygon',
coordinates: [closedCoords],
}
// Clear points layer
if (mapRef.current) {
const pointsSource = mapRef.current.getSource('draw-points')
if (pointsSource) {
pointsSource.setData({ type: 'FeatureCollection', features: [] })
}
}
// Validate and callback
validatePolygon(polygon)
onPolygonDrawn(polygon)
}
const cancelDrawing = () => {
setIsDrawing(false)
setDrawPoints([])
// Clear layers
if (mapRef.current) {
const polygonSource = mapRef.current.getSource('draw-polygon')
const pointsSource = mapRef.current.getSource('draw-points')
if (polygonSource) {
polygonSource.setData({ type: 'FeatureCollection', features: [] })
}
if (pointsSource) {
pointsSource.setData({ type: 'FeatureCollection', features: [] })
}
}
}
return (
<div className="relative w-full h-full">
{/* Map Container */}
<div ref={mapContainerRef} className="w-full h-full" />
{/* Drawing Toolbar */}
<div className="absolute top-4 left-4 flex gap-2">
{!isDrawing ? (
<button
onClick={startDrawing}
className="px-4 py-2 bg-blue-500 hover:bg-blue-600 text-white rounded-lg shadow-lg transition-colors flex items-center gap-2"
>
<svg
className="w-4 h-4"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M15.232 5.232l3.536 3.536m-2.036-5.036a2.5 2.5 0 113.536 3.536L6.5 21.036H3v-3.572L16.732 3.732z"
/>
</svg>
Gebiet zeichnen
</button>
) : (
<>
<button
onClick={finishDrawing}
disabled={drawPoints.length < 3}
className="px-4 py-2 bg-green-500 hover:bg-green-600 disabled:bg-gray-500 text-white rounded-lg shadow-lg transition-colors"
>
Fertig ({drawPoints.length} Punkte)
</button>
<button
onClick={cancelDrawing}
className="px-4 py-2 bg-red-500 hover:bg-red-600 text-white rounded-lg shadow-lg transition-colors"
>
Abbrechen
</button>
</>
)}
</div>
{/* Drawing Instructions */}
{isDrawing && (
<div className="absolute top-4 right-4 bg-black/70 text-white px-4 py-2 rounded-lg text-sm max-w-xs">
<p>Klicke auf die Karte um Punkte zu setzen.</p>
<p className="text-white/60 mt-1">Mindestens 3 Punkte erforderlich.</p>
</div>
)}
{/* Area Info */}
{areaKm2 !== null && (
<div className="absolute bottom-4 left-4 bg-black/70 text-white px-4 py-2 rounded-lg">
<div className="text-sm">
<span className="text-white/60">Flaeche: </span>
<span className={areaKm2 > maxAreaKm2 ? 'text-red-400' : 'text-green-400'}>
{areaKm2.toFixed(2)} km²
</span>
<span className="text-white/40"> / {maxAreaKm2} km² max</span>
</div>
</div>
)}
{/* Validation Error */}
{validationError && (
<div className="absolute bottom-4 right-4 bg-red-500/90 text-white px-4 py-2 rounded-lg text-sm max-w-xs">
{validationError}
</div>
)}
{/* Loading Overlay */}
{!mapReady && (
<div className="absolute inset-0 bg-slate-800 flex items-center justify-center">
<div className="text-white/60 flex flex-col items-center gap-2">
<div className="w-8 h-8 border-2 border-white/30 border-t-white rounded-full animate-spin" />
<span>Karte wird geladen...</span>
</div>
</div>
)}
</div>
)
}

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'use client'
import { useEffect, useRef, useState, useCallback } from 'react'
import { LearningNode } from '@/app/geo-lernwelt/types'
interface UnityViewerProps {
aoiId: string
manifestUrl?: string
learningNodes: LearningNode[]
geoServiceUrl: string
}
interface UnityInstance {
SendMessage: (objectName: string, methodName: string, value?: string | number) => void
}
export default function UnityViewer({
aoiId,
manifestUrl,
learningNodes,
geoServiceUrl,
}: UnityViewerProps) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const [unityInstance, setUnityInstance] = useState<UnityInstance | null>(null)
const [loadingProgress, setLoadingProgress] = useState(0)
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const [selectedNode, setSelectedNode] = useState<LearningNode | null>(null)
const [showNodePanel, setShowNodePanel] = useState(false)
// Placeholder mode when Unity build is not available
const [placeholderMode, setPlaceholderMode] = useState(true)
useEffect(() => {
// Check if Unity build exists
// For now, always use placeholder mode since Unity build needs to be created separately
setPlaceholderMode(true)
setIsLoading(false)
}, [])
// Unity message handler (for when Unity build exists)
useEffect(() => {
if (typeof window !== 'undefined') {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
(window as any).handleUnityMessage = (message: string) => {
try {
const data = JSON.parse(message)
switch (data.type) {
case 'nodeSelected':
const node = learningNodes.find((n) => n.id === data.nodeId)
if (node) {
setSelectedNode(node)
setShowNodePanel(true)
}
break
case 'terrainLoaded':
console.log('Unity terrain loaded')
break
case 'error':
setError(data.message)
break
}
} catch (e) {
console.error('Error parsing Unity message:', e)
}
}
}
return () => {
if (typeof window !== 'undefined') {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
delete (window as any).handleUnityMessage
}
}
}, [learningNodes])
const sendToUnity = useCallback(
(objectName: string, methodName: string, value?: string | number) => {
if (unityInstance) {
unityInstance.SendMessage(objectName, methodName, value)
}
},
[unityInstance]
)
// Send AOI data to Unity when ready
useEffect(() => {
if (unityInstance && manifestUrl) {
sendToUnity('TerrainManager', 'LoadManifest', manifestUrl)
// Send learning nodes
const nodesJson = JSON.stringify(learningNodes)
sendToUnity('LearningNodeManager', 'LoadNodes', nodesJson)
}
}, [unityInstance, manifestUrl, learningNodes, sendToUnity])
const handleNodeClick = (node: LearningNode) => {
setSelectedNode(node)
setShowNodePanel(true)
if (unityInstance) {
sendToUnity('CameraController', 'FocusOnNode', node.id)
}
}
const handleCloseNodePanel = () => {
setShowNodePanel(false)
setSelectedNode(null)
}
// Placeholder 3D view (when Unity is not available)
const PlaceholderView = () => (
<div className="w-full h-full bg-gradient-to-b from-sky-400 to-sky-200 relative overflow-hidden">
{/* Sky */}
<div className="absolute inset-0 bg-gradient-to-b from-sky-500 via-sky-400 to-sky-300" />
{/* Sun */}
<div className="absolute top-8 right-12 w-16 h-16 bg-yellow-300 rounded-full shadow-lg shadow-yellow-400/50" />
{/* Clouds */}
<div className="absolute top-12 left-8 w-24 h-8 bg-white/80 rounded-full blur-sm" />
<div className="absolute top-20 left-20 w-16 h-6 bg-white/70 rounded-full blur-sm" />
<div className="absolute top-16 right-32 w-20 h-7 bg-white/75 rounded-full blur-sm" />
{/* Mountains */}
<svg
className="absolute bottom-0 left-0 w-full h-1/2"
viewBox="0 0 1200 400"
preserveAspectRatio="none"
>
{/* Background mountains */}
<path d="M0,400 L200,150 L400,300 L600,100 L800,250 L1000,80 L1200,200 L1200,400 Z" fill="#4ade80" fillOpacity="0.5" />
{/* Foreground mountains */}
<path d="M0,400 L150,200 L300,350 L500,150 L700,300 L900,120 L1100,280 L1200,180 L1200,400 Z" fill="#22c55e" />
{/* Ground */}
<path d="M0,400 L0,350 Q300,320 600,350 Q900,380 1200,340 L1200,400 Z" fill="#15803d" />
</svg>
{/* Learning Nodes as Markers */}
<div className="absolute inset-0 flex items-center justify-center">
<div className="relative w-full h-full">
{learningNodes.map((node, idx) => {
// Position nodes across the view
const positions = [
{ left: '20%', top: '55%' },
{ left: '40%', top: '45%' },
{ left: '60%', top: '50%' },
{ left: '75%', top: '55%' },
{ left: '30%', top: '60%' },
]
const pos = positions[idx % positions.length]
return (
<button
key={node.id}
onClick={() => handleNodeClick(node)}
style={{ left: pos.left, top: pos.top }}
className="absolute transform -translate-x-1/2 -translate-y-1/2 group"
>
<div className="relative">
{/* Marker pin */}
<div className="w-8 h-8 bg-blue-500 rounded-full flex items-center justify-center text-white font-bold shadow-lg group-hover:bg-blue-600 transition-colors animate-bounce">
{idx + 1}
</div>
{/* Pulse effect */}
<div className="absolute inset-0 w-8 h-8 bg-blue-500 rounded-full animate-ping opacity-25" />
{/* Label */}
<div className="absolute top-10 left-1/2 transform -translate-x-1/2 bg-black/70 text-white text-xs px-2 py-1 rounded whitespace-nowrap opacity-0 group-hover:opacity-100 transition-opacity">
{node.title}
</div>
</div>
</button>
)
})}
</div>
</div>
{/* 3D View Notice */}
<div className="absolute bottom-4 left-4 bg-black/50 text-white px-4 py-2 rounded-lg text-sm">
<p className="font-medium">Vorschau-Modus</p>
<p className="text-white/70 text-xs">
Unity WebGL-Build wird fuer die volle 3D-Ansicht benoetigt
</p>
</div>
{/* Controls hint */}
<div className="absolute bottom-4 right-4 bg-black/50 text-white px-4 py-2 rounded-lg text-sm">
<p className="text-white/70">Klicke auf die Marker um Lernstationen anzuzeigen</p>
</div>
</div>
)
return (
<div className="relative w-full h-full bg-slate-900">
{/* Loading overlay */}
{isLoading && (
<div className="absolute inset-0 bg-slate-900 flex flex-col items-center justify-center z-10">
<div className="w-64 mb-4">
<div className="h-2 bg-slate-700 rounded-full overflow-hidden">
<div
className="h-full bg-blue-500 transition-all duration-300"
style={{ width: `${loadingProgress}%` }}
/>
</div>
</div>
<p className="text-white/60 text-sm">Lade 3D-Lernwelt... {loadingProgress}%</p>
</div>
)}
{/* Error display */}
{error && (
<div className="absolute inset-0 bg-slate-900 flex items-center justify-center z-10">
<div className="text-center p-8">
<div className="text-red-400 text-6xl mb-4"></div>
<p className="text-white text-lg mb-2">Fehler beim Laden</p>
<p className="text-white/60 text-sm max-w-md">{error}</p>
<button
onClick={() => {
setError(null)
setIsLoading(true)
setLoadingProgress(0)
}}
className="mt-4 px-4 py-2 bg-blue-500 hover:bg-blue-600 text-white rounded-lg"
>
Erneut versuchen
</button>
</div>
</div>
)}
{/* Unity Canvas or Placeholder */}
{placeholderMode ? (
<PlaceholderView />
) : (
<canvas
ref={canvasRef}
id="unity-canvas"
className="w-full h-full"
tabIndex={-1}
/>
)}
{/* Learning Node Panel */}
{showNodePanel && selectedNode && (
<div className="absolute top-4 right-4 w-80 bg-white/95 dark:bg-slate-800/95 backdrop-blur-lg rounded-2xl shadow-2xl overflow-hidden z-20">
{/* Header */}
<div className="bg-gradient-to-r from-blue-500 to-purple-500 p-4 text-white">
<div className="flex items-center justify-between">
<span className="text-sm opacity-80">Station {learningNodes.indexOf(selectedNode) + 1}</span>
<button
onClick={handleCloseNodePanel}
className="w-6 h-6 rounded-full bg-white/20 hover:bg-white/30 flex items-center justify-center"
>
</button>
</div>
<h3 className="font-semibold text-lg mt-1">{selectedNode.title}</h3>
</div>
{/* Content */}
<div className="p-4 space-y-4">
{/* Question */}
<div>
<h4 className="text-sm font-medium text-slate-500 dark:text-slate-400 mb-1">Aufgabe</h4>
<p className="text-slate-800 dark:text-white">{selectedNode.question}</p>
</div>
{/* Hints */}
{selectedNode.hints.length > 0 && (
<div>
<h4 className="text-sm font-medium text-slate-500 dark:text-slate-400 mb-1">Hinweise</h4>
<ul className="list-disc list-inside text-sm text-slate-600 dark:text-slate-300 space-y-1">
{selectedNode.hints.map((hint, idx) => (
<li key={idx}>{hint}</li>
))}
</ul>
</div>
)}
{/* Answer (collapsible) */}
<details className="bg-green-50 dark:bg-green-900/20 rounded-lg">
<summary className="p-3 cursor-pointer text-green-700 dark:text-green-400 font-medium text-sm">
Loesung anzeigen
</summary>
<div className="px-3 pb-3">
<p className="text-green-800 dark:text-green-300 text-sm">{selectedNode.answer}</p>
{selectedNode.explanation && (
<p className="text-green-600 dark:text-green-400 text-xs mt-2 italic">
{selectedNode.explanation}
</p>
)}
</div>
</details>
{/* Points */}
<div className="flex items-center justify-between pt-2 border-t border-slate-200 dark:border-slate-700">
<span className="text-sm text-slate-500 dark:text-slate-400">Punkte</span>
<span className="font-bold text-blue-500">{selectedNode.points}</span>
</div>
</div>
</div>
)}
{/* Node List (minimized) */}
{!showNodePanel && learningNodes.length > 0 && (
<div className="absolute top-4 right-4 bg-black/70 rounded-xl p-3 z-20 max-h-64 overflow-y-auto">
<h4 className="text-white text-sm font-medium mb-2">Lernstationen</h4>
<div className="space-y-1">
{learningNodes.map((node, idx) => (
<button
key={node.id}
onClick={() => handleNodeClick(node)}
className="w-full text-left px-3 py-2 rounded-lg bg-white/10 hover:bg-white/20 transition-colors text-white text-sm flex items-center gap-2"
>
<span className="w-5 h-5 bg-blue-500 rounded-full flex items-center justify-center text-xs">
{idx + 1}
</span>
<span className="truncate">{node.title}</span>
</button>
))}
</div>
</div>
)}
</div>
)
}

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/**
* GeoEdu Components
* Exports all geo-lernwelt components
*/
export { default as AOISelector } from './AOISelector'
export { default as UnityViewer } from './UnityViewer'