fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.
This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).
Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
180
breakpilot-drive/UnityScripts/UI/MainMenu.cs
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180
breakpilot-drive/UnityScripts/UI/MainMenu.cs
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// ==============================================
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// MainMenu.cs - Hauptmenue Steuerung
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// ==============================================
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// Verwaltet das Startmenue mit Spielmodus-Auswahl
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// und Einstellungen.
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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namespace BreakpilotDrive
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{
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public class MainMenu : MonoBehaviour
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{
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[Header("UI Elemente")]
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[SerializeField] private GameObject mainPanel;
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[SerializeField] private GameObject settingsPanel;
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[SerializeField] private GameObject loadingPanel;
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[Header("Benutzer-Info")]
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[SerializeField] private TMP_InputField userIdInput;
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[SerializeField] private TextMeshProUGUI levelText;
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[SerializeField] private TextMeshProUGUI welcomeText;
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[Header("Scene-Namen")]
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[SerializeField] private string videoGameScene = "Game_Video";
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[SerializeField] private string audioGameScene = "Game_Audio";
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// Benutzer-Daten
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private string currentUserId = "guest";
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private LearningLevel currentLevel;
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void Start()
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{
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// Panels initialisieren
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if (mainPanel) mainPanel.SetActive(true);
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if (settingsPanel) settingsPanel.SetActive(false);
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if (loadingPanel) loadingPanel.SetActive(false);
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// Gespeicherte User-ID laden
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currentUserId = PlayerPrefs.GetString("UserId", "guest");
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if (userIdInput != null)
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{
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userIdInput.text = currentUserId;
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}
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// Lernniveau laden
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LoadUserLevel();
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}
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// ==============================================
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// Benutzer-Management
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// ==============================================
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public void OnUserIdChanged(string newUserId)
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{
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currentUserId = string.IsNullOrEmpty(newUserId) ? "guest" : newUserId;
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PlayerPrefs.SetString("UserId", currentUserId);
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PlayerPrefs.Save();
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LoadUserLevel();
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}
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private void LoadUserLevel()
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{
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if (BreakpilotAPI.Instance != null)
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{
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StartCoroutine(BreakpilotAPI.Instance.GetLearningLevel(currentUserId,
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onSuccess: (level) =>
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{
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currentLevel = level;
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UpdateLevelDisplay();
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},
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onError: (error) =>
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{
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Debug.LogWarning($"Lernniveau konnte nicht geladen werden: {error}");
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// Fallback-Level
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currentLevel = new LearningLevel { overall_level = 3 };
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UpdateLevelDisplay();
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}
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));
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}
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}
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private void UpdateLevelDisplay()
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{
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if (levelText != null && currentLevel != null)
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{
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levelText.text = $"Level {currentLevel.overall_level}";
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}
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if (welcomeText != null)
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{
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string name = currentUserId == "guest" ? "Gast" : currentUserId;
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welcomeText.text = $"Hallo, {name}!";
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}
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}
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// ==============================================
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// Spielstart
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// ==============================================
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public void PlayVideoMode()
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{
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StartGame(videoGameScene);
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}
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public void PlayAudioMode()
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{
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StartGame(audioGameScene);
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}
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private void StartGame(string sceneName)
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{
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// Loading anzeigen
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if (loadingPanel) loadingPanel.SetActive(true);
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if (mainPanel) mainPanel.SetActive(false);
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// Fragen vorladen
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if (BreakpilotAPI.Instance != null)
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{
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int difficulty = currentLevel?.overall_level ?? 3;
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StartCoroutine(BreakpilotAPI.Instance.GetQuizQuestions(
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difficulty: difficulty,
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count: 20,
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onSuccess: (questions) =>
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{
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Debug.Log($"{questions.Length} Fragen vorgeladen");
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LoadScene(sceneName);
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},
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onError: (error) =>
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{
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Debug.LogWarning($"Fragen konnten nicht geladen werden: {error}");
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// Trotzdem starten (Offline-Modus)
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LoadScene(sceneName);
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}
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));
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}
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else
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{
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LoadScene(sceneName);
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}
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}
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private void LoadScene(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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// ==============================================
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// Einstellungen
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// ==============================================
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public void OpenSettings()
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{
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if (mainPanel) mainPanel.SetActive(false);
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if (settingsPanel) settingsPanel.SetActive(true);
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}
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public void CloseSettings()
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{
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if (settingsPanel) settingsPanel.SetActive(false);
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if (mainPanel) mainPanel.SetActive(true);
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}
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// ==============================================
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// Sonstiges
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// ==============================================
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public void QuitGame()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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public void OpenWebsite()
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{
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Application.OpenURL("https://breakpilot.app");
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}
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}
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}
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