fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.
This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).
Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
785
backend/game/database.py
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785
backend/game/database.py
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@@ -0,0 +1,785 @@
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# ==============================================
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# Breakpilot Drive - Game Database
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# ==============================================
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# Async PostgreSQL database access for game sessions
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# and student learning state.
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import os
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import json
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import logging
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from datetime import datetime, timezone
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from typing import Optional, List, Dict, Any
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from dataclasses import dataclass, field
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from enum import IntEnum
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logger = logging.getLogger(__name__)
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# Database URL from environment
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GAME_DB_URL = os.getenv(
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"DATABASE_URL",
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"postgresql://breakpilot:breakpilot123@localhost:5432/breakpilot"
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)
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class LearningLevel(IntEnum):
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"""Learning level enum mapping to grade ranges."""
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BEGINNER = 1 # Klasse 2-3
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ELEMENTARY = 2 # Klasse 3-4
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INTERMEDIATE = 3 # Klasse 4-5
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ADVANCED = 4 # Klasse 5-6
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EXPERT = 5 # Klasse 6+
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@dataclass
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class StudentLearningState:
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"""Student learning state data model."""
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id: Optional[str] = None
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student_id: str = ""
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overall_level: int = 3
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math_level: float = 3.0
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german_level: float = 3.0
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english_level: float = 3.0
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total_play_time_minutes: int = 0
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total_sessions: int = 0
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questions_answered: int = 0
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questions_correct: int = 0
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created_at: Optional[datetime] = None
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updated_at: Optional[datetime] = None
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def to_dict(self) -> Dict[str, Any]:
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"""Convert to dictionary."""
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return {
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"id": self.id,
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"student_id": self.student_id,
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"overall_level": self.overall_level,
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"math_level": self.math_level,
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"german_level": self.german_level,
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"english_level": self.english_level,
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"total_play_time_minutes": self.total_play_time_minutes,
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"total_sessions": self.total_sessions,
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"questions_answered": self.questions_answered,
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"questions_correct": self.questions_correct,
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"created_at": self.created_at.isoformat() if self.created_at else None,
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"updated_at": self.updated_at.isoformat() if self.updated_at else None,
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}
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@property
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def accuracy(self) -> float:
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"""Calculate overall accuracy percentage."""
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if self.questions_answered == 0:
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return 0.0
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return self.questions_correct / self.questions_answered
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@dataclass
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class GameSessionRecord:
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"""Game session record for database storage."""
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id: Optional[str] = None
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student_id: str = ""
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game_mode: str = "video"
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duration_seconds: int = 0
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distance_traveled: float = 0.0
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score: int = 0
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questions_answered: int = 0
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questions_correct: int = 0
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difficulty_level: int = 3
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started_at: Optional[datetime] = None
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ended_at: Optional[datetime] = None
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metadata: Optional[Dict[str, Any]] = None
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@dataclass
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class GameQuizAnswer:
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"""Individual quiz answer record."""
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id: Optional[str] = None
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session_id: Optional[str] = None
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question_id: str = ""
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subject: str = ""
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difficulty: int = 3
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is_correct: bool = False
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answer_time_ms: int = 0
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created_at: Optional[datetime] = None
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@dataclass
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class Achievement:
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"""Achievement definition and unlock status."""
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id: str
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name: str
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description: str
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icon: str = "star"
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category: str = "general" # general, streak, accuracy, time, score
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threshold: int = 1
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unlocked: bool = False
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unlocked_at: Optional[datetime] = None
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progress: int = 0
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# Achievement definitions (static, not in DB)
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ACHIEVEMENTS = [
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# Erste Schritte
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Achievement(id="first_game", name="Erste Fahrt", description="Spiele dein erstes Spiel", icon="rocket", category="general", threshold=1),
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Achievement(id="five_games", name="Regelmaessiger Fahrer", description="Spiele 5 Spiele", icon="car", category="general", threshold=5),
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Achievement(id="twenty_games", name="Erfahrener Pilot", description="Spiele 20 Spiele", icon="trophy", category="general", threshold=20),
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# Serien
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Achievement(id="streak_3", name="Guter Start", description="3 richtige Antworten hintereinander", icon="fire", category="streak", threshold=3),
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Achievement(id="streak_5", name="Auf Feuer", description="5 richtige Antworten hintereinander", icon="fire", category="streak", threshold=5),
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Achievement(id="streak_10", name="Unaufhaltsam", description="10 richtige Antworten hintereinander", icon="fire", category="streak", threshold=10),
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# Genauigkeit
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Achievement(id="perfect_game", name="Perfektes Spiel", description="100% richtig in einem Spiel (min. 5 Fragen)", icon="star", category="accuracy", threshold=100),
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Achievement(id="accuracy_80", name="Scharfschuetze", description="80% Gesamtgenauigkeit (min. 50 Fragen)", icon="target", category="accuracy", threshold=80),
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# Zeit
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Achievement(id="play_30min", name="Ausdauer", description="30 Minuten Gesamtspielzeit", icon="clock", category="time", threshold=30),
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Achievement(id="play_60min", name="Marathon", description="60 Minuten Gesamtspielzeit", icon="clock", category="time", threshold=60),
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# Score
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Achievement(id="score_5000", name="Punktejaeger", description="5.000 Punkte in einem Spiel", icon="gem", category="score", threshold=5000),
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Achievement(id="score_10000", name="Highscore Hero", description="10.000 Punkte in einem Spiel", icon="crown", category="score", threshold=10000),
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# Level
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Achievement(id="level_up", name="Aufsteiger", description="Erreiche Level 2", icon="arrow-up", category="level", threshold=2),
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Achievement(id="master", name="Meister", description="Erreiche Level 5", icon="medal", category="level", threshold=5),
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]
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class GameDatabase:
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"""
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Async database access for Breakpilot Drive game data.
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Uses asyncpg for PostgreSQL access with connection pooling.
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"""
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def __init__(self, database_url: Optional[str] = None):
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self.database_url = database_url or GAME_DB_URL
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self._pool = None
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self._connected = False
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async def connect(self):
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"""Initialize connection pool."""
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if self._connected:
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return
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try:
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import asyncpg
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self._pool = await asyncpg.create_pool(
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self.database_url,
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min_size=2,
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max_size=10,
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)
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self._connected = True
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logger.info("Game database connected")
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except ImportError:
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logger.warning("asyncpg not installed, database features disabled")
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except Exception as e:
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logger.error(f"Game database connection failed: {e}")
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async def close(self):
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"""Close connection pool."""
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if self._pool:
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await self._pool.close()
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self._connected = False
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async def _ensure_connected(self):
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"""Ensure database is connected."""
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if not self._connected:
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await self.connect()
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# ==============================================
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# Learning State Methods
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# ==============================================
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async def get_learning_state(self, student_id: str) -> Optional[StudentLearningState]:
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"""Get learning state for a student."""
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await self._ensure_connected()
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if not self._pool:
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return None
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try:
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async with self._pool.acquire() as conn:
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row = await conn.fetchrow(
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"""
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SELECT id, student_id, overall_level, math_level, german_level,
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english_level, total_play_time_minutes, total_sessions,
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questions_answered, questions_correct, created_at, updated_at
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FROM student_learning_state
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WHERE student_id = $1
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""",
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student_id
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)
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if row:
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return StudentLearningState(
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id=str(row["id"]),
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student_id=str(row["student_id"]),
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overall_level=row["overall_level"],
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math_level=float(row["math_level"]),
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german_level=float(row["german_level"]),
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english_level=float(row["english_level"]),
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total_play_time_minutes=row["total_play_time_minutes"],
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total_sessions=row["total_sessions"],
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questions_answered=row["questions_answered"] or 0,
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questions_correct=row["questions_correct"] or 0,
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created_at=row["created_at"],
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updated_at=row["updated_at"],
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)
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except Exception as e:
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logger.error(f"Failed to get learning state: {e}")
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return None
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async def create_or_update_learning_state(
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self,
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student_id: str,
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overall_level: int = 3,
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math_level: float = 3.0,
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german_level: float = 3.0,
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english_level: float = 3.0,
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) -> Optional[StudentLearningState]:
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"""Create or update learning state for a student."""
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await self._ensure_connected()
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if not self._pool:
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return None
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try:
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async with self._pool.acquire() as conn:
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row = await conn.fetchrow(
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"""
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INSERT INTO student_learning_state (
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student_id, overall_level, math_level, german_level, english_level
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) VALUES ($1, $2, $3, $4, $5)
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ON CONFLICT (student_id) DO UPDATE SET
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overall_level = EXCLUDED.overall_level,
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math_level = EXCLUDED.math_level,
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german_level = EXCLUDED.german_level,
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english_level = EXCLUDED.english_level,
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updated_at = NOW()
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RETURNING id, student_id, overall_level, math_level, german_level,
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english_level, total_play_time_minutes, total_sessions,
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questions_answered, questions_correct, created_at, updated_at
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""",
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student_id, overall_level, math_level, german_level, english_level
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)
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if row:
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return StudentLearningState(
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id=str(row["id"]),
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student_id=str(row["student_id"]),
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overall_level=row["overall_level"],
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math_level=float(row["math_level"]),
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german_level=float(row["german_level"]),
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english_level=float(row["english_level"]),
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total_play_time_minutes=row["total_play_time_minutes"],
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total_sessions=row["total_sessions"],
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questions_answered=row["questions_answered"] or 0,
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questions_correct=row["questions_correct"] or 0,
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created_at=row["created_at"],
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updated_at=row["updated_at"],
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)
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except Exception as e:
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logger.error(f"Failed to create/update learning state: {e}")
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return None
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async def update_learning_stats(
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self,
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student_id: str,
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duration_minutes: int,
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questions_answered: int,
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questions_correct: int,
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new_level: Optional[int] = None,
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) -> bool:
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"""Update learning stats after a game session."""
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await self._ensure_connected()
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if not self._pool:
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return False
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try:
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async with self._pool.acquire() as conn:
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if new_level is not None:
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await conn.execute(
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"""
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UPDATE student_learning_state SET
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total_play_time_minutes = total_play_time_minutes + $2,
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total_sessions = total_sessions + 1,
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questions_answered = COALESCE(questions_answered, 0) + $3,
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questions_correct = COALESCE(questions_correct, 0) + $4,
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overall_level = $5,
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updated_at = NOW()
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WHERE student_id = $1
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""",
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student_id, duration_minutes, questions_answered,
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questions_correct, new_level
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)
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else:
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await conn.execute(
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"""
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UPDATE student_learning_state SET
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total_play_time_minutes = total_play_time_minutes + $2,
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total_sessions = total_sessions + 1,
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questions_answered = COALESCE(questions_answered, 0) + $3,
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questions_correct = COALESCE(questions_correct, 0) + $4,
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updated_at = NOW()
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WHERE student_id = $1
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""",
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student_id, duration_minutes, questions_answered, questions_correct
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)
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return True
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except Exception as e:
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logger.error(f"Failed to update learning stats: {e}")
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return False
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# ==============================================
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# Game Session Methods
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# ==============================================
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async def save_game_session(
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self,
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student_id: str,
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game_mode: str,
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duration_seconds: int,
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distance_traveled: float,
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score: int,
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questions_answered: int,
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questions_correct: int,
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difficulty_level: int,
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metadata: Optional[Dict[str, Any]] = None,
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) -> Optional[str]:
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"""Save a game session and return the session ID."""
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await self._ensure_connected()
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if not self._pool:
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return None
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try:
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async with self._pool.acquire() as conn:
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row = await conn.fetchrow(
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"""
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INSERT INTO game_sessions (
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student_id, game_mode, duration_seconds, distance_traveled,
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score, questions_answered, questions_correct, difficulty_level,
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started_at, ended_at, metadata
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) VALUES ($1, $2, $3, $4, $5, $6, $7, $8,
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NOW() - make_interval(secs => $3), NOW(), $9)
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RETURNING id
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""",
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student_id, game_mode, duration_seconds, distance_traveled,
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score, questions_answered, questions_correct, difficulty_level,
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json.dumps(metadata) if metadata else None
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)
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if row:
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return str(row["id"])
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except Exception as e:
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logger.error(f"Failed to save game session: {e}")
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return None
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async def get_user_sessions(
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self,
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student_id: str,
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limit: int = 10
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) -> List[Dict[str, Any]]:
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"""Get recent game sessions for a user."""
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await self._ensure_connected()
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if not self._pool:
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return []
|
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try:
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async with self._pool.acquire() as conn:
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rows = await conn.fetch(
|
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"""
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SELECT id, student_id, game_mode, duration_seconds, distance_traveled,
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score, questions_answered, questions_correct, difficulty_level,
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started_at, ended_at, metadata
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FROM game_sessions
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WHERE student_id = $1
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ORDER BY ended_at DESC
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LIMIT $2
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""",
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student_id, limit
|
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)
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return [
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{
|
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"session_id": str(row["id"]),
|
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"user_id": str(row["student_id"]),
|
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"game_mode": row["game_mode"],
|
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"duration_seconds": row["duration_seconds"],
|
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"distance_traveled": float(row["distance_traveled"]) if row["distance_traveled"] else 0.0,
|
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"score": row["score"],
|
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"questions_answered": row["questions_answered"],
|
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"questions_correct": row["questions_correct"],
|
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"difficulty_level": row["difficulty_level"],
|
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"started_at": row["started_at"].isoformat() if row["started_at"] else None,
|
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"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
|
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}
|
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for row in rows
|
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]
|
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except Exception as e:
|
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logger.error(f"Failed to get user sessions: {e}")
|
||||
|
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return []
|
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async def get_leaderboard(
|
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self,
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timeframe: str = "day",
|
||||
limit: int = 10
|
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) -> List[Dict[str, Any]]:
|
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"""Get leaderboard data."""
|
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await self._ensure_connected()
|
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if not self._pool:
|
||||
return []
|
||||
|
||||
# Timeframe filter
|
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timeframe_sql = {
|
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"day": "ended_at > NOW() - INTERVAL '1 day'",
|
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"week": "ended_at > NOW() - INTERVAL '7 days'",
|
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"month": "ended_at > NOW() - INTERVAL '30 days'",
|
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"all": "1=1",
|
||||
}.get(timeframe, "1=1")
|
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|
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try:
|
||||
async with self._pool.acquire() as conn:
|
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rows = await conn.fetch(
|
||||
f"""
|
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SELECT student_id, SUM(score) as total_score
|
||||
FROM game_sessions
|
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WHERE {timeframe_sql}
|
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GROUP BY student_id
|
||||
ORDER BY total_score DESC
|
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LIMIT $1
|
||||
""",
|
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limit
|
||||
)
|
||||
|
||||
return [
|
||||
{
|
||||
"rank": i + 1,
|
||||
"user_id": str(row["student_id"]),
|
||||
"total_score": int(row["total_score"]),
|
||||
}
|
||||
for i, row in enumerate(rows)
|
||||
]
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get leaderboard: {e}")
|
||||
|
||||
return []
|
||||
|
||||
# ==============================================
|
||||
# Quiz Answer Methods
|
||||
# ==============================================
|
||||
|
||||
async def save_quiz_answer(
|
||||
self,
|
||||
session_id: str,
|
||||
question_id: str,
|
||||
subject: str,
|
||||
difficulty: int,
|
||||
is_correct: bool,
|
||||
answer_time_ms: int,
|
||||
) -> bool:
|
||||
"""Save an individual quiz answer."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return False
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
await conn.execute(
|
||||
"""
|
||||
INSERT INTO game_quiz_answers (
|
||||
session_id, question_id, subject, difficulty,
|
||||
is_correct, answer_time_ms
|
||||
) VALUES ($1, $2, $3, $4, $5, $6)
|
||||
""",
|
||||
session_id, question_id, subject, difficulty,
|
||||
is_correct, answer_time_ms
|
||||
)
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save quiz answer: {e}")
|
||||
|
||||
return False
|
||||
|
||||
async def get_subject_stats(
|
||||
self,
|
||||
student_id: str
|
||||
) -> Dict[str, Dict[str, Any]]:
|
||||
"""Get per-subject statistics for a student."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return {}
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT
|
||||
qa.subject,
|
||||
COUNT(*) as total,
|
||||
SUM(CASE WHEN qa.is_correct THEN 1 ELSE 0 END) as correct,
|
||||
AVG(qa.answer_time_ms) as avg_time_ms
|
||||
FROM game_quiz_answers qa
|
||||
JOIN game_sessions gs ON qa.session_id = gs.id
|
||||
WHERE gs.student_id = $1
|
||||
GROUP BY qa.subject
|
||||
""",
|
||||
student_id
|
||||
)
|
||||
|
||||
return {
|
||||
row["subject"]: {
|
||||
"total": row["total"],
|
||||
"correct": row["correct"],
|
||||
"accuracy": row["correct"] / row["total"] if row["total"] > 0 else 0.0,
|
||||
"avg_time_ms": int(row["avg_time_ms"]) if row["avg_time_ms"] else 0,
|
||||
}
|
||||
for row in rows
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get subject stats: {e}")
|
||||
|
||||
return {}
|
||||
|
||||
# ==============================================
|
||||
# Extended Leaderboard Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_class_leaderboard(
|
||||
self,
|
||||
class_id: str,
|
||||
timeframe: str = "week",
|
||||
limit: int = 10
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""
|
||||
Get leaderboard filtered by class.
|
||||
|
||||
Note: Requires class_id to be stored in user metadata or
|
||||
a separate class_memberships table. For now, this is a
|
||||
placeholder that can be extended.
|
||||
"""
|
||||
# For now, fall back to regular leaderboard
|
||||
# TODO: Join with class_memberships table when available
|
||||
return await self.get_leaderboard(timeframe, limit)
|
||||
|
||||
async def get_leaderboard_with_names(
|
||||
self,
|
||||
timeframe: str = "day",
|
||||
limit: int = 10,
|
||||
anonymize: bool = True
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get leaderboard with anonymized display names."""
|
||||
leaderboard = await self.get_leaderboard(timeframe, limit)
|
||||
|
||||
# Anonymize names for privacy (e.g., "Spieler 1", "Spieler 2")
|
||||
if anonymize:
|
||||
for entry in leaderboard:
|
||||
entry["display_name"] = f"Spieler {entry['rank']}"
|
||||
else:
|
||||
# In production: Join with users table to get real names
|
||||
for entry in leaderboard:
|
||||
entry["display_name"] = f"Spieler {entry['rank']}"
|
||||
|
||||
return leaderboard
|
||||
|
||||
# ==============================================
|
||||
# Parent Dashboard Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_children_stats(
|
||||
self,
|
||||
children_ids: List[str]
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get stats for multiple children (parent dashboard)."""
|
||||
if not children_ids:
|
||||
return []
|
||||
|
||||
results = []
|
||||
for child_id in children_ids:
|
||||
state = await self.get_learning_state(child_id)
|
||||
sessions = await self.get_user_sessions(child_id, limit=5)
|
||||
|
||||
results.append({
|
||||
"student_id": child_id,
|
||||
"learning_state": state.to_dict() if state else None,
|
||||
"recent_sessions": sessions,
|
||||
"has_played": state is not None and state.total_sessions > 0,
|
||||
})
|
||||
|
||||
return results
|
||||
|
||||
async def get_progress_over_time(
|
||||
self,
|
||||
student_id: str,
|
||||
days: int = 30
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get learning progress over time for charts."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return []
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT
|
||||
DATE(ended_at) as date,
|
||||
COUNT(*) as sessions,
|
||||
SUM(score) as total_score,
|
||||
SUM(questions_answered) as questions,
|
||||
SUM(questions_correct) as correct,
|
||||
AVG(difficulty_level) as avg_difficulty
|
||||
FROM game_sessions
|
||||
WHERE student_id = $1
|
||||
AND ended_at > NOW() - make_interval(days => $2)
|
||||
GROUP BY DATE(ended_at)
|
||||
ORDER BY date ASC
|
||||
""",
|
||||
student_id, days
|
||||
)
|
||||
|
||||
return [
|
||||
{
|
||||
"date": row["date"].isoformat(),
|
||||
"sessions": row["sessions"],
|
||||
"total_score": int(row["total_score"]),
|
||||
"questions": row["questions"],
|
||||
"correct": row["correct"],
|
||||
"accuracy": row["correct"] / row["questions"] if row["questions"] > 0 else 0,
|
||||
"avg_difficulty": float(row["avg_difficulty"]) if row["avg_difficulty"] else 3.0,
|
||||
}
|
||||
for row in rows
|
||||
]
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get progress over time: {e}")
|
||||
|
||||
return []
|
||||
|
||||
# ==============================================
|
||||
# Achievement Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_student_achievements(
|
||||
self,
|
||||
student_id: str
|
||||
) -> List[Achievement]:
|
||||
"""Get achievements with unlock status for a student."""
|
||||
await self._ensure_connected()
|
||||
|
||||
# Get student stats for progress calculation
|
||||
state = await self.get_learning_state(student_id)
|
||||
|
||||
# Calculate progress for each achievement
|
||||
achievements = []
|
||||
for a in ACHIEVEMENTS:
|
||||
achievement = Achievement(
|
||||
id=a.id,
|
||||
name=a.name,
|
||||
description=a.description,
|
||||
icon=a.icon,
|
||||
category=a.category,
|
||||
threshold=a.threshold,
|
||||
)
|
||||
|
||||
# Calculate progress based on category
|
||||
if state:
|
||||
if a.category == "general":
|
||||
achievement.progress = state.total_sessions
|
||||
achievement.unlocked = state.total_sessions >= a.threshold
|
||||
elif a.category == "time":
|
||||
achievement.progress = state.total_play_time_minutes
|
||||
achievement.unlocked = state.total_play_time_minutes >= a.threshold
|
||||
elif a.category == "level":
|
||||
achievement.progress = state.overall_level
|
||||
achievement.unlocked = state.overall_level >= a.threshold
|
||||
elif a.category == "accuracy":
|
||||
if a.id == "accuracy_80" and state.questions_answered >= 50:
|
||||
achievement.progress = int(state.accuracy * 100)
|
||||
achievement.unlocked = state.accuracy >= 0.8
|
||||
|
||||
achievements.append(achievement)
|
||||
|
||||
# Check DB for unlocked achievements (streak, score, perfect game)
|
||||
if self._pool:
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
# Check for score achievements
|
||||
max_score = await conn.fetchval(
|
||||
"SELECT MAX(score) FROM game_sessions WHERE student_id = $1",
|
||||
student_id
|
||||
)
|
||||
if max_score:
|
||||
for a in achievements:
|
||||
if a.category == "score":
|
||||
a.progress = max_score
|
||||
a.unlocked = max_score >= a.threshold
|
||||
|
||||
# Check for perfect game
|
||||
perfect = await conn.fetchval(
|
||||
"""
|
||||
SELECT COUNT(*) FROM game_sessions
|
||||
WHERE student_id = $1
|
||||
AND questions_answered >= 5
|
||||
AND questions_correct = questions_answered
|
||||
""",
|
||||
student_id
|
||||
)
|
||||
for a in achievements:
|
||||
if a.id == "perfect_game":
|
||||
a.progress = 100 if perfect and perfect > 0 else 0
|
||||
a.unlocked = perfect is not None and perfect > 0
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to check achievements: {e}")
|
||||
|
||||
return achievements
|
||||
|
||||
async def check_new_achievements(
|
||||
self,
|
||||
student_id: str,
|
||||
session_score: int,
|
||||
session_accuracy: float,
|
||||
streak: int
|
||||
) -> List[Achievement]:
|
||||
"""
|
||||
Check for newly unlocked achievements after a session.
|
||||
Returns list of newly unlocked achievements.
|
||||
"""
|
||||
all_achievements = await self.get_student_achievements(student_id)
|
||||
newly_unlocked = []
|
||||
|
||||
for a in all_achievements:
|
||||
# Check streak achievements
|
||||
if a.category == "streak" and streak >= a.threshold and not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
# Check score achievements
|
||||
if a.category == "score" and session_score >= a.threshold and not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
# Check perfect game
|
||||
if a.id == "perfect_game" and session_accuracy == 1.0:
|
||||
if not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
return newly_unlocked
|
||||
|
||||
|
||||
# Global database instance
|
||||
_game_db: Optional[GameDatabase] = None
|
||||
|
||||
|
||||
async def get_game_db() -> GameDatabase:
|
||||
"""Get or create the global game database instance."""
|
||||
global _game_db
|
||||
|
||||
if _game_db is None:
|
||||
_game_db = GameDatabase()
|
||||
await _game_db.connect()
|
||||
|
||||
return _game_db
|
||||
Reference in New Issue
Block a user