fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.
This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).
Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
63
backend/game/__init__.py
Normal file
63
backend/game/__init__.py
Normal file
@@ -0,0 +1,63 @@
|
||||
# ==============================================
|
||||
# Breakpilot Drive - Game Module
|
||||
# ==============================================
|
||||
# Database, quiz generation, and learning rules for the game.
|
||||
|
||||
from .database import (
|
||||
GameDatabase,
|
||||
StudentLearningState,
|
||||
GameSessionRecord,
|
||||
GameQuizAnswer,
|
||||
LearningLevel,
|
||||
Achievement,
|
||||
ACHIEVEMENTS,
|
||||
get_game_db,
|
||||
)
|
||||
|
||||
from .quiz_generator import (
|
||||
QuizGenerator,
|
||||
GeneratedQuestion,
|
||||
Subject,
|
||||
QuizMode,
|
||||
get_quiz_generator,
|
||||
)
|
||||
|
||||
from .learning_rules import (
|
||||
LearningRuleEngine,
|
||||
LearningRule,
|
||||
LearningContext,
|
||||
Suggestion,
|
||||
ActionType,
|
||||
RulePriority,
|
||||
get_rule_engine,
|
||||
calculate_level_adjustment,
|
||||
get_subject_focus_recommendation,
|
||||
)
|
||||
|
||||
__all__ = [
|
||||
# Database
|
||||
"GameDatabase",
|
||||
"StudentLearningState",
|
||||
"GameSessionRecord",
|
||||
"GameQuizAnswer",
|
||||
"LearningLevel",
|
||||
"Achievement",
|
||||
"ACHIEVEMENTS",
|
||||
"get_game_db",
|
||||
# Quiz Generator
|
||||
"QuizGenerator",
|
||||
"GeneratedQuestion",
|
||||
"Subject",
|
||||
"QuizMode",
|
||||
"get_quiz_generator",
|
||||
# Learning Rules
|
||||
"LearningRuleEngine",
|
||||
"LearningRule",
|
||||
"LearningContext",
|
||||
"Suggestion",
|
||||
"ActionType",
|
||||
"RulePriority",
|
||||
"get_rule_engine",
|
||||
"calculate_level_adjustment",
|
||||
"get_subject_focus_recommendation",
|
||||
]
|
||||
785
backend/game/database.py
Normal file
785
backend/game/database.py
Normal file
@@ -0,0 +1,785 @@
|
||||
# ==============================================
|
||||
# Breakpilot Drive - Game Database
|
||||
# ==============================================
|
||||
# Async PostgreSQL database access for game sessions
|
||||
# and student learning state.
|
||||
|
||||
import os
|
||||
import json
|
||||
import logging
|
||||
from datetime import datetime, timezone
|
||||
from typing import Optional, List, Dict, Any
|
||||
from dataclasses import dataclass, field
|
||||
from enum import IntEnum
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Database URL from environment
|
||||
GAME_DB_URL = os.getenv(
|
||||
"DATABASE_URL",
|
||||
"postgresql://breakpilot:breakpilot123@localhost:5432/breakpilot"
|
||||
)
|
||||
|
||||
|
||||
class LearningLevel(IntEnum):
|
||||
"""Learning level enum mapping to grade ranges."""
|
||||
BEGINNER = 1 # Klasse 2-3
|
||||
ELEMENTARY = 2 # Klasse 3-4
|
||||
INTERMEDIATE = 3 # Klasse 4-5
|
||||
ADVANCED = 4 # Klasse 5-6
|
||||
EXPERT = 5 # Klasse 6+
|
||||
|
||||
|
||||
@dataclass
|
||||
class StudentLearningState:
|
||||
"""Student learning state data model."""
|
||||
id: Optional[str] = None
|
||||
student_id: str = ""
|
||||
overall_level: int = 3
|
||||
math_level: float = 3.0
|
||||
german_level: float = 3.0
|
||||
english_level: float = 3.0
|
||||
total_play_time_minutes: int = 0
|
||||
total_sessions: int = 0
|
||||
questions_answered: int = 0
|
||||
questions_correct: int = 0
|
||||
created_at: Optional[datetime] = None
|
||||
updated_at: Optional[datetime] = None
|
||||
|
||||
def to_dict(self) -> Dict[str, Any]:
|
||||
"""Convert to dictionary."""
|
||||
return {
|
||||
"id": self.id,
|
||||
"student_id": self.student_id,
|
||||
"overall_level": self.overall_level,
|
||||
"math_level": self.math_level,
|
||||
"german_level": self.german_level,
|
||||
"english_level": self.english_level,
|
||||
"total_play_time_minutes": self.total_play_time_minutes,
|
||||
"total_sessions": self.total_sessions,
|
||||
"questions_answered": self.questions_answered,
|
||||
"questions_correct": self.questions_correct,
|
||||
"created_at": self.created_at.isoformat() if self.created_at else None,
|
||||
"updated_at": self.updated_at.isoformat() if self.updated_at else None,
|
||||
}
|
||||
|
||||
@property
|
||||
def accuracy(self) -> float:
|
||||
"""Calculate overall accuracy percentage."""
|
||||
if self.questions_answered == 0:
|
||||
return 0.0
|
||||
return self.questions_correct / self.questions_answered
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameSessionRecord:
|
||||
"""Game session record for database storage."""
|
||||
id: Optional[str] = None
|
||||
student_id: str = ""
|
||||
game_mode: str = "video"
|
||||
duration_seconds: int = 0
|
||||
distance_traveled: float = 0.0
|
||||
score: int = 0
|
||||
questions_answered: int = 0
|
||||
questions_correct: int = 0
|
||||
difficulty_level: int = 3
|
||||
started_at: Optional[datetime] = None
|
||||
ended_at: Optional[datetime] = None
|
||||
metadata: Optional[Dict[str, Any]] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class GameQuizAnswer:
|
||||
"""Individual quiz answer record."""
|
||||
id: Optional[str] = None
|
||||
session_id: Optional[str] = None
|
||||
question_id: str = ""
|
||||
subject: str = ""
|
||||
difficulty: int = 3
|
||||
is_correct: bool = False
|
||||
answer_time_ms: int = 0
|
||||
created_at: Optional[datetime] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class Achievement:
|
||||
"""Achievement definition and unlock status."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
icon: str = "star"
|
||||
category: str = "general" # general, streak, accuracy, time, score
|
||||
threshold: int = 1
|
||||
unlocked: bool = False
|
||||
unlocked_at: Optional[datetime] = None
|
||||
progress: int = 0
|
||||
|
||||
|
||||
# Achievement definitions (static, not in DB)
|
||||
ACHIEVEMENTS = [
|
||||
# Erste Schritte
|
||||
Achievement(id="first_game", name="Erste Fahrt", description="Spiele dein erstes Spiel", icon="rocket", category="general", threshold=1),
|
||||
Achievement(id="five_games", name="Regelmaessiger Fahrer", description="Spiele 5 Spiele", icon="car", category="general", threshold=5),
|
||||
Achievement(id="twenty_games", name="Erfahrener Pilot", description="Spiele 20 Spiele", icon="trophy", category="general", threshold=20),
|
||||
|
||||
# Serien
|
||||
Achievement(id="streak_3", name="Guter Start", description="3 richtige Antworten hintereinander", icon="fire", category="streak", threshold=3),
|
||||
Achievement(id="streak_5", name="Auf Feuer", description="5 richtige Antworten hintereinander", icon="fire", category="streak", threshold=5),
|
||||
Achievement(id="streak_10", name="Unaufhaltsam", description="10 richtige Antworten hintereinander", icon="fire", category="streak", threshold=10),
|
||||
|
||||
# Genauigkeit
|
||||
Achievement(id="perfect_game", name="Perfektes Spiel", description="100% richtig in einem Spiel (min. 5 Fragen)", icon="star", category="accuracy", threshold=100),
|
||||
Achievement(id="accuracy_80", name="Scharfschuetze", description="80% Gesamtgenauigkeit (min. 50 Fragen)", icon="target", category="accuracy", threshold=80),
|
||||
|
||||
# Zeit
|
||||
Achievement(id="play_30min", name="Ausdauer", description="30 Minuten Gesamtspielzeit", icon="clock", category="time", threshold=30),
|
||||
Achievement(id="play_60min", name="Marathon", description="60 Minuten Gesamtspielzeit", icon="clock", category="time", threshold=60),
|
||||
|
||||
# Score
|
||||
Achievement(id="score_5000", name="Punktejaeger", description="5.000 Punkte in einem Spiel", icon="gem", category="score", threshold=5000),
|
||||
Achievement(id="score_10000", name="Highscore Hero", description="10.000 Punkte in einem Spiel", icon="crown", category="score", threshold=10000),
|
||||
|
||||
# Level
|
||||
Achievement(id="level_up", name="Aufsteiger", description="Erreiche Level 2", icon="arrow-up", category="level", threshold=2),
|
||||
Achievement(id="master", name="Meister", description="Erreiche Level 5", icon="medal", category="level", threshold=5),
|
||||
]
|
||||
|
||||
|
||||
class GameDatabase:
|
||||
"""
|
||||
Async database access for Breakpilot Drive game data.
|
||||
|
||||
Uses asyncpg for PostgreSQL access with connection pooling.
|
||||
"""
|
||||
|
||||
def __init__(self, database_url: Optional[str] = None):
|
||||
self.database_url = database_url or GAME_DB_URL
|
||||
self._pool = None
|
||||
self._connected = False
|
||||
|
||||
async def connect(self):
|
||||
"""Initialize connection pool."""
|
||||
if self._connected:
|
||||
return
|
||||
|
||||
try:
|
||||
import asyncpg
|
||||
self._pool = await asyncpg.create_pool(
|
||||
self.database_url,
|
||||
min_size=2,
|
||||
max_size=10,
|
||||
)
|
||||
self._connected = True
|
||||
logger.info("Game database connected")
|
||||
except ImportError:
|
||||
logger.warning("asyncpg not installed, database features disabled")
|
||||
except Exception as e:
|
||||
logger.error(f"Game database connection failed: {e}")
|
||||
|
||||
async def close(self):
|
||||
"""Close connection pool."""
|
||||
if self._pool:
|
||||
await self._pool.close()
|
||||
self._connected = False
|
||||
|
||||
async def _ensure_connected(self):
|
||||
"""Ensure database is connected."""
|
||||
if not self._connected:
|
||||
await self.connect()
|
||||
|
||||
# ==============================================
|
||||
# Learning State Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_learning_state(self, student_id: str) -> Optional[StudentLearningState]:
|
||||
"""Get learning state for a student."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return None
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
SELECT id, student_id, overall_level, math_level, german_level,
|
||||
english_level, total_play_time_minutes, total_sessions,
|
||||
questions_answered, questions_correct, created_at, updated_at
|
||||
FROM student_learning_state
|
||||
WHERE student_id = $1
|
||||
""",
|
||||
student_id
|
||||
)
|
||||
|
||||
if row:
|
||||
return StudentLearningState(
|
||||
id=str(row["id"]),
|
||||
student_id=str(row["student_id"]),
|
||||
overall_level=row["overall_level"],
|
||||
math_level=float(row["math_level"]),
|
||||
german_level=float(row["german_level"]),
|
||||
english_level=float(row["english_level"]),
|
||||
total_play_time_minutes=row["total_play_time_minutes"],
|
||||
total_sessions=row["total_sessions"],
|
||||
questions_answered=row["questions_answered"] or 0,
|
||||
questions_correct=row["questions_correct"] or 0,
|
||||
created_at=row["created_at"],
|
||||
updated_at=row["updated_at"],
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get learning state: {e}")
|
||||
|
||||
return None
|
||||
|
||||
async def create_or_update_learning_state(
|
||||
self,
|
||||
student_id: str,
|
||||
overall_level: int = 3,
|
||||
math_level: float = 3.0,
|
||||
german_level: float = 3.0,
|
||||
english_level: float = 3.0,
|
||||
) -> Optional[StudentLearningState]:
|
||||
"""Create or update learning state for a student."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return None
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
INSERT INTO student_learning_state (
|
||||
student_id, overall_level, math_level, german_level, english_level
|
||||
) VALUES ($1, $2, $3, $4, $5)
|
||||
ON CONFLICT (student_id) DO UPDATE SET
|
||||
overall_level = EXCLUDED.overall_level,
|
||||
math_level = EXCLUDED.math_level,
|
||||
german_level = EXCLUDED.german_level,
|
||||
english_level = EXCLUDED.english_level,
|
||||
updated_at = NOW()
|
||||
RETURNING id, student_id, overall_level, math_level, german_level,
|
||||
english_level, total_play_time_minutes, total_sessions,
|
||||
questions_answered, questions_correct, created_at, updated_at
|
||||
""",
|
||||
student_id, overall_level, math_level, german_level, english_level
|
||||
)
|
||||
|
||||
if row:
|
||||
return StudentLearningState(
|
||||
id=str(row["id"]),
|
||||
student_id=str(row["student_id"]),
|
||||
overall_level=row["overall_level"],
|
||||
math_level=float(row["math_level"]),
|
||||
german_level=float(row["german_level"]),
|
||||
english_level=float(row["english_level"]),
|
||||
total_play_time_minutes=row["total_play_time_minutes"],
|
||||
total_sessions=row["total_sessions"],
|
||||
questions_answered=row["questions_answered"] or 0,
|
||||
questions_correct=row["questions_correct"] or 0,
|
||||
created_at=row["created_at"],
|
||||
updated_at=row["updated_at"],
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create/update learning state: {e}")
|
||||
|
||||
return None
|
||||
|
||||
async def update_learning_stats(
|
||||
self,
|
||||
student_id: str,
|
||||
duration_minutes: int,
|
||||
questions_answered: int,
|
||||
questions_correct: int,
|
||||
new_level: Optional[int] = None,
|
||||
) -> bool:
|
||||
"""Update learning stats after a game session."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return False
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
if new_level is not None:
|
||||
await conn.execute(
|
||||
"""
|
||||
UPDATE student_learning_state SET
|
||||
total_play_time_minutes = total_play_time_minutes + $2,
|
||||
total_sessions = total_sessions + 1,
|
||||
questions_answered = COALESCE(questions_answered, 0) + $3,
|
||||
questions_correct = COALESCE(questions_correct, 0) + $4,
|
||||
overall_level = $5,
|
||||
updated_at = NOW()
|
||||
WHERE student_id = $1
|
||||
""",
|
||||
student_id, duration_minutes, questions_answered,
|
||||
questions_correct, new_level
|
||||
)
|
||||
else:
|
||||
await conn.execute(
|
||||
"""
|
||||
UPDATE student_learning_state SET
|
||||
total_play_time_minutes = total_play_time_minutes + $2,
|
||||
total_sessions = total_sessions + 1,
|
||||
questions_answered = COALESCE(questions_answered, 0) + $3,
|
||||
questions_correct = COALESCE(questions_correct, 0) + $4,
|
||||
updated_at = NOW()
|
||||
WHERE student_id = $1
|
||||
""",
|
||||
student_id, duration_minutes, questions_answered, questions_correct
|
||||
)
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to update learning stats: {e}")
|
||||
|
||||
return False
|
||||
|
||||
# ==============================================
|
||||
# Game Session Methods
|
||||
# ==============================================
|
||||
|
||||
async def save_game_session(
|
||||
self,
|
||||
student_id: str,
|
||||
game_mode: str,
|
||||
duration_seconds: int,
|
||||
distance_traveled: float,
|
||||
score: int,
|
||||
questions_answered: int,
|
||||
questions_correct: int,
|
||||
difficulty_level: int,
|
||||
metadata: Optional[Dict[str, Any]] = None,
|
||||
) -> Optional[str]:
|
||||
"""Save a game session and return the session ID."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return None
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
row = await conn.fetchrow(
|
||||
"""
|
||||
INSERT INTO game_sessions (
|
||||
student_id, game_mode, duration_seconds, distance_traveled,
|
||||
score, questions_answered, questions_correct, difficulty_level,
|
||||
started_at, ended_at, metadata
|
||||
) VALUES ($1, $2, $3, $4, $5, $6, $7, $8,
|
||||
NOW() - make_interval(secs => $3), NOW(), $9)
|
||||
RETURNING id
|
||||
""",
|
||||
student_id, game_mode, duration_seconds, distance_traveled,
|
||||
score, questions_answered, questions_correct, difficulty_level,
|
||||
json.dumps(metadata) if metadata else None
|
||||
)
|
||||
|
||||
if row:
|
||||
return str(row["id"])
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save game session: {e}")
|
||||
|
||||
return None
|
||||
|
||||
async def get_user_sessions(
|
||||
self,
|
||||
student_id: str,
|
||||
limit: int = 10
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get recent game sessions for a user."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return []
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT id, student_id, game_mode, duration_seconds, distance_traveled,
|
||||
score, questions_answered, questions_correct, difficulty_level,
|
||||
started_at, ended_at, metadata
|
||||
FROM game_sessions
|
||||
WHERE student_id = $1
|
||||
ORDER BY ended_at DESC
|
||||
LIMIT $2
|
||||
""",
|
||||
student_id, limit
|
||||
)
|
||||
|
||||
return [
|
||||
{
|
||||
"session_id": str(row["id"]),
|
||||
"user_id": str(row["student_id"]),
|
||||
"game_mode": row["game_mode"],
|
||||
"duration_seconds": row["duration_seconds"],
|
||||
"distance_traveled": float(row["distance_traveled"]) if row["distance_traveled"] else 0.0,
|
||||
"score": row["score"],
|
||||
"questions_answered": row["questions_answered"],
|
||||
"questions_correct": row["questions_correct"],
|
||||
"difficulty_level": row["difficulty_level"],
|
||||
"started_at": row["started_at"].isoformat() if row["started_at"] else None,
|
||||
"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
|
||||
}
|
||||
for row in rows
|
||||
]
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get user sessions: {e}")
|
||||
|
||||
return []
|
||||
|
||||
async def get_leaderboard(
|
||||
self,
|
||||
timeframe: str = "day",
|
||||
limit: int = 10
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get leaderboard data."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return []
|
||||
|
||||
# Timeframe filter
|
||||
timeframe_sql = {
|
||||
"day": "ended_at > NOW() - INTERVAL '1 day'",
|
||||
"week": "ended_at > NOW() - INTERVAL '7 days'",
|
||||
"month": "ended_at > NOW() - INTERVAL '30 days'",
|
||||
"all": "1=1",
|
||||
}.get(timeframe, "1=1")
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
f"""
|
||||
SELECT student_id, SUM(score) as total_score
|
||||
FROM game_sessions
|
||||
WHERE {timeframe_sql}
|
||||
GROUP BY student_id
|
||||
ORDER BY total_score DESC
|
||||
LIMIT $1
|
||||
""",
|
||||
limit
|
||||
)
|
||||
|
||||
return [
|
||||
{
|
||||
"rank": i + 1,
|
||||
"user_id": str(row["student_id"]),
|
||||
"total_score": int(row["total_score"]),
|
||||
}
|
||||
for i, row in enumerate(rows)
|
||||
]
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get leaderboard: {e}")
|
||||
|
||||
return []
|
||||
|
||||
# ==============================================
|
||||
# Quiz Answer Methods
|
||||
# ==============================================
|
||||
|
||||
async def save_quiz_answer(
|
||||
self,
|
||||
session_id: str,
|
||||
question_id: str,
|
||||
subject: str,
|
||||
difficulty: int,
|
||||
is_correct: bool,
|
||||
answer_time_ms: int,
|
||||
) -> bool:
|
||||
"""Save an individual quiz answer."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return False
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
await conn.execute(
|
||||
"""
|
||||
INSERT INTO game_quiz_answers (
|
||||
session_id, question_id, subject, difficulty,
|
||||
is_correct, answer_time_ms
|
||||
) VALUES ($1, $2, $3, $4, $5, $6)
|
||||
""",
|
||||
session_id, question_id, subject, difficulty,
|
||||
is_correct, answer_time_ms
|
||||
)
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save quiz answer: {e}")
|
||||
|
||||
return False
|
||||
|
||||
async def get_subject_stats(
|
||||
self,
|
||||
student_id: str
|
||||
) -> Dict[str, Dict[str, Any]]:
|
||||
"""Get per-subject statistics for a student."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return {}
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT
|
||||
qa.subject,
|
||||
COUNT(*) as total,
|
||||
SUM(CASE WHEN qa.is_correct THEN 1 ELSE 0 END) as correct,
|
||||
AVG(qa.answer_time_ms) as avg_time_ms
|
||||
FROM game_quiz_answers qa
|
||||
JOIN game_sessions gs ON qa.session_id = gs.id
|
||||
WHERE gs.student_id = $1
|
||||
GROUP BY qa.subject
|
||||
""",
|
||||
student_id
|
||||
)
|
||||
|
||||
return {
|
||||
row["subject"]: {
|
||||
"total": row["total"],
|
||||
"correct": row["correct"],
|
||||
"accuracy": row["correct"] / row["total"] if row["total"] > 0 else 0.0,
|
||||
"avg_time_ms": int(row["avg_time_ms"]) if row["avg_time_ms"] else 0,
|
||||
}
|
||||
for row in rows
|
||||
}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get subject stats: {e}")
|
||||
|
||||
return {}
|
||||
|
||||
# ==============================================
|
||||
# Extended Leaderboard Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_class_leaderboard(
|
||||
self,
|
||||
class_id: str,
|
||||
timeframe: str = "week",
|
||||
limit: int = 10
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""
|
||||
Get leaderboard filtered by class.
|
||||
|
||||
Note: Requires class_id to be stored in user metadata or
|
||||
a separate class_memberships table. For now, this is a
|
||||
placeholder that can be extended.
|
||||
"""
|
||||
# For now, fall back to regular leaderboard
|
||||
# TODO: Join with class_memberships table when available
|
||||
return await self.get_leaderboard(timeframe, limit)
|
||||
|
||||
async def get_leaderboard_with_names(
|
||||
self,
|
||||
timeframe: str = "day",
|
||||
limit: int = 10,
|
||||
anonymize: bool = True
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get leaderboard with anonymized display names."""
|
||||
leaderboard = await self.get_leaderboard(timeframe, limit)
|
||||
|
||||
# Anonymize names for privacy (e.g., "Spieler 1", "Spieler 2")
|
||||
if anonymize:
|
||||
for entry in leaderboard:
|
||||
entry["display_name"] = f"Spieler {entry['rank']}"
|
||||
else:
|
||||
# In production: Join with users table to get real names
|
||||
for entry in leaderboard:
|
||||
entry["display_name"] = f"Spieler {entry['rank']}"
|
||||
|
||||
return leaderboard
|
||||
|
||||
# ==============================================
|
||||
# Parent Dashboard Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_children_stats(
|
||||
self,
|
||||
children_ids: List[str]
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get stats for multiple children (parent dashboard)."""
|
||||
if not children_ids:
|
||||
return []
|
||||
|
||||
results = []
|
||||
for child_id in children_ids:
|
||||
state = await self.get_learning_state(child_id)
|
||||
sessions = await self.get_user_sessions(child_id, limit=5)
|
||||
|
||||
results.append({
|
||||
"student_id": child_id,
|
||||
"learning_state": state.to_dict() if state else None,
|
||||
"recent_sessions": sessions,
|
||||
"has_played": state is not None and state.total_sessions > 0,
|
||||
})
|
||||
|
||||
return results
|
||||
|
||||
async def get_progress_over_time(
|
||||
self,
|
||||
student_id: str,
|
||||
days: int = 30
|
||||
) -> List[Dict[str, Any]]:
|
||||
"""Get learning progress over time for charts."""
|
||||
await self._ensure_connected()
|
||||
if not self._pool:
|
||||
return []
|
||||
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
rows = await conn.fetch(
|
||||
"""
|
||||
SELECT
|
||||
DATE(ended_at) as date,
|
||||
COUNT(*) as sessions,
|
||||
SUM(score) as total_score,
|
||||
SUM(questions_answered) as questions,
|
||||
SUM(questions_correct) as correct,
|
||||
AVG(difficulty_level) as avg_difficulty
|
||||
FROM game_sessions
|
||||
WHERE student_id = $1
|
||||
AND ended_at > NOW() - make_interval(days => $2)
|
||||
GROUP BY DATE(ended_at)
|
||||
ORDER BY date ASC
|
||||
""",
|
||||
student_id, days
|
||||
)
|
||||
|
||||
return [
|
||||
{
|
||||
"date": row["date"].isoformat(),
|
||||
"sessions": row["sessions"],
|
||||
"total_score": int(row["total_score"]),
|
||||
"questions": row["questions"],
|
||||
"correct": row["correct"],
|
||||
"accuracy": row["correct"] / row["questions"] if row["questions"] > 0 else 0,
|
||||
"avg_difficulty": float(row["avg_difficulty"]) if row["avg_difficulty"] else 3.0,
|
||||
}
|
||||
for row in rows
|
||||
]
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to get progress over time: {e}")
|
||||
|
||||
return []
|
||||
|
||||
# ==============================================
|
||||
# Achievement Methods
|
||||
# ==============================================
|
||||
|
||||
async def get_student_achievements(
|
||||
self,
|
||||
student_id: str
|
||||
) -> List[Achievement]:
|
||||
"""Get achievements with unlock status for a student."""
|
||||
await self._ensure_connected()
|
||||
|
||||
# Get student stats for progress calculation
|
||||
state = await self.get_learning_state(student_id)
|
||||
|
||||
# Calculate progress for each achievement
|
||||
achievements = []
|
||||
for a in ACHIEVEMENTS:
|
||||
achievement = Achievement(
|
||||
id=a.id,
|
||||
name=a.name,
|
||||
description=a.description,
|
||||
icon=a.icon,
|
||||
category=a.category,
|
||||
threshold=a.threshold,
|
||||
)
|
||||
|
||||
# Calculate progress based on category
|
||||
if state:
|
||||
if a.category == "general":
|
||||
achievement.progress = state.total_sessions
|
||||
achievement.unlocked = state.total_sessions >= a.threshold
|
||||
elif a.category == "time":
|
||||
achievement.progress = state.total_play_time_minutes
|
||||
achievement.unlocked = state.total_play_time_minutes >= a.threshold
|
||||
elif a.category == "level":
|
||||
achievement.progress = state.overall_level
|
||||
achievement.unlocked = state.overall_level >= a.threshold
|
||||
elif a.category == "accuracy":
|
||||
if a.id == "accuracy_80" and state.questions_answered >= 50:
|
||||
achievement.progress = int(state.accuracy * 100)
|
||||
achievement.unlocked = state.accuracy >= 0.8
|
||||
|
||||
achievements.append(achievement)
|
||||
|
||||
# Check DB for unlocked achievements (streak, score, perfect game)
|
||||
if self._pool:
|
||||
try:
|
||||
async with self._pool.acquire() as conn:
|
||||
# Check for score achievements
|
||||
max_score = await conn.fetchval(
|
||||
"SELECT MAX(score) FROM game_sessions WHERE student_id = $1",
|
||||
student_id
|
||||
)
|
||||
if max_score:
|
||||
for a in achievements:
|
||||
if a.category == "score":
|
||||
a.progress = max_score
|
||||
a.unlocked = max_score >= a.threshold
|
||||
|
||||
# Check for perfect game
|
||||
perfect = await conn.fetchval(
|
||||
"""
|
||||
SELECT COUNT(*) FROM game_sessions
|
||||
WHERE student_id = $1
|
||||
AND questions_answered >= 5
|
||||
AND questions_correct = questions_answered
|
||||
""",
|
||||
student_id
|
||||
)
|
||||
for a in achievements:
|
||||
if a.id == "perfect_game":
|
||||
a.progress = 100 if perfect and perfect > 0 else 0
|
||||
a.unlocked = perfect is not None and perfect > 0
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to check achievements: {e}")
|
||||
|
||||
return achievements
|
||||
|
||||
async def check_new_achievements(
|
||||
self,
|
||||
student_id: str,
|
||||
session_score: int,
|
||||
session_accuracy: float,
|
||||
streak: int
|
||||
) -> List[Achievement]:
|
||||
"""
|
||||
Check for newly unlocked achievements after a session.
|
||||
Returns list of newly unlocked achievements.
|
||||
"""
|
||||
all_achievements = await self.get_student_achievements(student_id)
|
||||
newly_unlocked = []
|
||||
|
||||
for a in all_achievements:
|
||||
# Check streak achievements
|
||||
if a.category == "streak" and streak >= a.threshold and not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
# Check score achievements
|
||||
if a.category == "score" and session_score >= a.threshold and not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
# Check perfect game
|
||||
if a.id == "perfect_game" and session_accuracy == 1.0:
|
||||
if not a.unlocked:
|
||||
a.unlocked = True
|
||||
newly_unlocked.append(a)
|
||||
|
||||
return newly_unlocked
|
||||
|
||||
|
||||
# Global database instance
|
||||
_game_db: Optional[GameDatabase] = None
|
||||
|
||||
|
||||
async def get_game_db() -> GameDatabase:
|
||||
"""Get or create the global game database instance."""
|
||||
global _game_db
|
||||
|
||||
if _game_db is None:
|
||||
_game_db = GameDatabase()
|
||||
await _game_db.connect()
|
||||
|
||||
return _game_db
|
||||
439
backend/game/learning_rules.py
Normal file
439
backend/game/learning_rules.py
Normal file
@@ -0,0 +1,439 @@
|
||||
# ==============================================
|
||||
# Breakpilot Drive - Learning Rules
|
||||
# ==============================================
|
||||
# Adaptive Regeln fuer Lernniveau-Anpassung.
|
||||
# Integriert mit der bestehenden State Engine.
|
||||
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional, List, Dict, Any, Callable
|
||||
from enum import Enum, auto
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class RulePriority(Enum):
|
||||
"""Priority levels for rule suggestions."""
|
||||
LOW = auto()
|
||||
MEDIUM = auto()
|
||||
HIGH = auto()
|
||||
CRITICAL = auto()
|
||||
|
||||
|
||||
class ActionType(str, Enum):
|
||||
"""Available actions for learning adjustments."""
|
||||
INCREASE_DIFFICULTY = "increase_difficulty"
|
||||
DECREASE_DIFFICULTY = "decrease_difficulty"
|
||||
FOCUS_SUBJECT = "focus_subject"
|
||||
ENCOURAGE = "encourage"
|
||||
SUGGEST_BREAK = "suggest_break"
|
||||
CELEBRATE = "celebrate"
|
||||
REVIEW_TOPIC = "review_topic"
|
||||
|
||||
|
||||
@dataclass
|
||||
class LearningContext:
|
||||
"""Context for rule evaluation."""
|
||||
student_id: str
|
||||
overall_level: int
|
||||
math_level: float
|
||||
german_level: float
|
||||
english_level: float
|
||||
recent_accuracy: float
|
||||
recent_questions: int
|
||||
total_play_time_minutes: int
|
||||
total_sessions: int
|
||||
current_streak: int
|
||||
session_duration_minutes: int
|
||||
weakest_subject: Optional[str] = None
|
||||
strongest_subject: Optional[str] = None
|
||||
|
||||
@classmethod
|
||||
def from_learning_state(cls, state: Any, session_stats: Dict[str, Any] = None):
|
||||
"""Create context from StudentLearningState."""
|
||||
session_stats = session_stats or {}
|
||||
|
||||
# Determine weakest and strongest subjects
|
||||
levels = {
|
||||
"math": state.math_level,
|
||||
"german": state.german_level,
|
||||
"english": state.english_level,
|
||||
}
|
||||
weakest = min(levels, key=levels.get)
|
||||
strongest = max(levels, key=levels.get)
|
||||
|
||||
return cls(
|
||||
student_id=state.student_id,
|
||||
overall_level=state.overall_level,
|
||||
math_level=state.math_level,
|
||||
german_level=state.german_level,
|
||||
english_level=state.english_level,
|
||||
recent_accuracy=session_stats.get("accuracy", state.accuracy),
|
||||
recent_questions=session_stats.get("questions", state.questions_answered),
|
||||
total_play_time_minutes=state.total_play_time_minutes,
|
||||
total_sessions=state.total_sessions,
|
||||
current_streak=session_stats.get("streak", 0),
|
||||
session_duration_minutes=session_stats.get("duration_minutes", 0),
|
||||
weakest_subject=weakest if levels[weakest] < state.overall_level - 0.5 else None,
|
||||
strongest_subject=strongest if levels[strongest] > state.overall_level + 0.5 else None,
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class Suggestion:
|
||||
"""A suggestion generated by a rule."""
|
||||
title: str
|
||||
description: str
|
||||
action: ActionType
|
||||
priority: RulePriority
|
||||
metadata: Optional[Dict[str, Any]] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class LearningRule:
|
||||
"""A rule for adaptive learning adjustments."""
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
condition: Callable[[LearningContext], bool]
|
||||
suggestion_generator: Callable[[LearningContext], Suggestion]
|
||||
cooldown_minutes: int = 0 # Minimum time between triggers
|
||||
|
||||
|
||||
# ==============================================
|
||||
# Learning Rules Definitions
|
||||
# ==============================================
|
||||
|
||||
LEARNING_RULES: List[LearningRule] = [
|
||||
# ------------------------------------------
|
||||
# Difficulty Adjustment Rules
|
||||
# ------------------------------------------
|
||||
LearningRule(
|
||||
id="level_up_ready",
|
||||
name="Bereit fuer naechstes Level",
|
||||
description="Erhoehe Schwierigkeit wenn 80%+ richtig ueber 10 Fragen",
|
||||
condition=lambda ctx: (
|
||||
ctx.recent_accuracy >= 0.8 and
|
||||
ctx.recent_questions >= 10 and
|
||||
ctx.overall_level < 5
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Super gemacht!",
|
||||
description=f"Du hast {int(ctx.recent_accuracy * 100)}% richtig! Zeit fuer schwerere Aufgaben!",
|
||||
action=ActionType.INCREASE_DIFFICULTY,
|
||||
priority=RulePriority.HIGH,
|
||||
metadata={"new_level": ctx.overall_level + 1}
|
||||
),
|
||||
cooldown_minutes=10
|
||||
),
|
||||
|
||||
LearningRule(
|
||||
id="level_down_needed",
|
||||
name="Schwierigkeit reduzieren",
|
||||
description="Verringere Schwierigkeit wenn weniger als 40% richtig",
|
||||
condition=lambda ctx: (
|
||||
ctx.recent_accuracy < 0.4 and
|
||||
ctx.recent_questions >= 5 and
|
||||
ctx.overall_level > 1
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Lass uns einfacher anfangen",
|
||||
description="Kein Problem! Uebung macht den Meister. Wir machen es etwas leichter.",
|
||||
action=ActionType.DECREASE_DIFFICULTY,
|
||||
priority=RulePriority.HIGH,
|
||||
metadata={"new_level": ctx.overall_level - 1}
|
||||
),
|
||||
cooldown_minutes=5
|
||||
),
|
||||
|
||||
# ------------------------------------------
|
||||
# Subject Focus Rules
|
||||
# ------------------------------------------
|
||||
LearningRule(
|
||||
id="weak_subject_detected",
|
||||
name="Schwaches Fach erkannt",
|
||||
description="Fokussiere auf Fach mit niedrigstem Level",
|
||||
condition=lambda ctx: (
|
||||
ctx.weakest_subject is not None and
|
||||
ctx.recent_questions >= 15
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title=f"Uebe mehr {_subject_name(ctx.weakest_subject)}",
|
||||
description=f"In {_subject_name(ctx.weakest_subject)} kannst du noch besser werden!",
|
||||
action=ActionType.FOCUS_SUBJECT,
|
||||
priority=RulePriority.MEDIUM,
|
||||
metadata={"subject": ctx.weakest_subject}
|
||||
),
|
||||
cooldown_minutes=30
|
||||
),
|
||||
|
||||
LearningRule(
|
||||
id="strong_subject_celebration",
|
||||
name="Starkes Fach feiern",
|
||||
description="Lobe wenn ein Fach besonders stark ist",
|
||||
condition=lambda ctx: (
|
||||
ctx.strongest_subject is not None and
|
||||
getattr(ctx, f"{ctx.strongest_subject}_level", 0) >= 4.5
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title=f"Du bist super in {_subject_name(ctx.strongest_subject)}!",
|
||||
description="Weiter so! Du bist ein echtes Talent!",
|
||||
action=ActionType.CELEBRATE,
|
||||
priority=RulePriority.MEDIUM,
|
||||
metadata={"subject": ctx.strongest_subject}
|
||||
),
|
||||
cooldown_minutes=60
|
||||
),
|
||||
|
||||
# ------------------------------------------
|
||||
# Motivation Rules
|
||||
# ------------------------------------------
|
||||
LearningRule(
|
||||
id="streak_celebration",
|
||||
name="Serie feiern",
|
||||
description="Feiere Erfolgsserien",
|
||||
condition=lambda ctx: ctx.current_streak >= 5,
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title=f"{ctx.current_streak}x richtig hintereinander!",
|
||||
description="Unglaublich! Du bist auf Feuer!",
|
||||
action=ActionType.CELEBRATE,
|
||||
priority=RulePriority.HIGH,
|
||||
metadata={"streak": ctx.current_streak}
|
||||
),
|
||||
cooldown_minutes=0 # Can trigger every time
|
||||
),
|
||||
|
||||
LearningRule(
|
||||
id="encourage_after_wrong",
|
||||
name="Ermutigen nach Fehler",
|
||||
description="Ermutige nach mehreren falschen Antworten",
|
||||
condition=lambda ctx: (
|
||||
ctx.recent_questions >= 3 and
|
||||
ctx.recent_accuracy < 0.35 and
|
||||
ctx.recent_accuracy > 0 # At least some attempts
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Nicht aufgeben!",
|
||||
description="Fehler sind zum Lernen da. Du schaffst das!",
|
||||
action=ActionType.ENCOURAGE,
|
||||
priority=RulePriority.MEDIUM,
|
||||
metadata={}
|
||||
),
|
||||
cooldown_minutes=2
|
||||
),
|
||||
|
||||
LearningRule(
|
||||
id="first_session_welcome",
|
||||
name="Erste Session Willkommen",
|
||||
description="Begruesse neue Spieler",
|
||||
condition=lambda ctx: ctx.total_sessions == 0,
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Willkommen bei Breakpilot Drive!",
|
||||
description="Los geht's! Sammle Punkte und lerne dabei!",
|
||||
action=ActionType.ENCOURAGE,
|
||||
priority=RulePriority.HIGH,
|
||||
metadata={"is_first_session": True}
|
||||
),
|
||||
cooldown_minutes=0
|
||||
),
|
||||
|
||||
# ------------------------------------------
|
||||
# Break Suggestion Rules
|
||||
# ------------------------------------------
|
||||
LearningRule(
|
||||
id="suggest_break_long_session",
|
||||
name="Pause vorschlagen (lange Session)",
|
||||
description="Schlage Pause nach 30 Minuten vor",
|
||||
condition=lambda ctx: ctx.session_duration_minutes >= 30,
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Zeit fuer eine Pause?",
|
||||
description="Du spielst schon lange. Eine kurze Pause tut gut!",
|
||||
action=ActionType.SUGGEST_BREAK,
|
||||
priority=RulePriority.LOW,
|
||||
metadata={"minutes_played": ctx.session_duration_minutes}
|
||||
),
|
||||
cooldown_minutes=30
|
||||
),
|
||||
|
||||
LearningRule(
|
||||
id="suggest_break_declining_performance",
|
||||
name="Pause vorschlagen (sinkende Leistung)",
|
||||
description="Schlage Pause vor wenn Leistung nachlässt",
|
||||
condition=lambda ctx: (
|
||||
ctx.session_duration_minutes >= 15 and
|
||||
ctx.recent_accuracy < 0.5 and
|
||||
ctx.recent_questions >= 10
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Kurze Pause?",
|
||||
description="Eine kleine Pause kann helfen, wieder fit zu werden!",
|
||||
action=ActionType.SUGGEST_BREAK,
|
||||
priority=RulePriority.MEDIUM,
|
||||
metadata={}
|
||||
),
|
||||
cooldown_minutes=15
|
||||
),
|
||||
|
||||
# ------------------------------------------
|
||||
# Review Topic Rules
|
||||
# ------------------------------------------
|
||||
LearningRule(
|
||||
id="review_failed_topic",
|
||||
name="Thema wiederholen",
|
||||
description="Schlage Wiederholung vor bei wiederholten Fehlern",
|
||||
condition=lambda ctx: (
|
||||
ctx.recent_accuracy < 0.3 and
|
||||
ctx.recent_questions >= 5
|
||||
),
|
||||
suggestion_generator=lambda ctx: Suggestion(
|
||||
title="Nochmal ueben?",
|
||||
description="Lass uns das Thema nochmal gemeinsam anschauen.",
|
||||
action=ActionType.REVIEW_TOPIC,
|
||||
priority=RulePriority.MEDIUM,
|
||||
metadata={}
|
||||
),
|
||||
cooldown_minutes=10
|
||||
),
|
||||
]
|
||||
|
||||
|
||||
def _subject_name(subject: str) -> str:
|
||||
"""Get German display name for subject."""
|
||||
names = {
|
||||
"math": "Mathe",
|
||||
"german": "Deutsch",
|
||||
"english": "Englisch",
|
||||
"general": "Allgemeinwissen"
|
||||
}
|
||||
return names.get(subject, subject)
|
||||
|
||||
|
||||
class LearningRuleEngine:
|
||||
"""
|
||||
Evaluates learning rules against context.
|
||||
|
||||
Tracks cooldowns and returns applicable suggestions.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self._cooldowns: Dict[str, float] = {} # rule_id -> last_triggered_timestamp
|
||||
|
||||
def evaluate(
|
||||
self,
|
||||
context: LearningContext,
|
||||
current_time: float = None
|
||||
) -> List[Suggestion]:
|
||||
"""
|
||||
Evaluate all rules and return applicable suggestions.
|
||||
|
||||
Returns suggestions sorted by priority (highest first).
|
||||
"""
|
||||
import time
|
||||
current_time = current_time or time.time()
|
||||
|
||||
suggestions = []
|
||||
|
||||
for rule in LEARNING_RULES:
|
||||
# Check cooldown
|
||||
last_triggered = self._cooldowns.get(rule.id, 0)
|
||||
cooldown_seconds = rule.cooldown_minutes * 60
|
||||
|
||||
if current_time - last_triggered < cooldown_seconds:
|
||||
continue
|
||||
|
||||
# Evaluate condition
|
||||
try:
|
||||
if rule.condition(context):
|
||||
suggestion = rule.suggestion_generator(context)
|
||||
suggestions.append(suggestion)
|
||||
self._cooldowns[rule.id] = current_time
|
||||
except Exception as e:
|
||||
logger.warning(f"Rule {rule.id} evaluation failed: {e}")
|
||||
|
||||
# Sort by priority (highest first)
|
||||
priority_order = {
|
||||
RulePriority.CRITICAL: 0,
|
||||
RulePriority.HIGH: 1,
|
||||
RulePriority.MEDIUM: 2,
|
||||
RulePriority.LOW: 3,
|
||||
}
|
||||
suggestions.sort(key=lambda s: priority_order.get(s.priority, 99))
|
||||
|
||||
return suggestions
|
||||
|
||||
def get_top_suggestion(self, context: LearningContext) -> Optional[Suggestion]:
|
||||
"""Get the highest priority suggestion."""
|
||||
suggestions = self.evaluate(context)
|
||||
return suggestions[0] if suggestions else None
|
||||
|
||||
def reset_cooldowns(self):
|
||||
"""Reset all cooldowns (e.g., for new session)."""
|
||||
self._cooldowns.clear()
|
||||
|
||||
|
||||
# Global instance
|
||||
_rule_engine: Optional[LearningRuleEngine] = None
|
||||
|
||||
|
||||
def get_rule_engine() -> LearningRuleEngine:
|
||||
"""Get the global rule engine instance."""
|
||||
global _rule_engine
|
||||
|
||||
if _rule_engine is None:
|
||||
_rule_engine = LearningRuleEngine()
|
||||
|
||||
return _rule_engine
|
||||
|
||||
|
||||
# ==============================================
|
||||
# Helper Functions
|
||||
# ==============================================
|
||||
|
||||
def calculate_level_adjustment(
|
||||
recent_accuracy: float,
|
||||
recent_questions: int,
|
||||
current_level: int
|
||||
) -> int:
|
||||
"""
|
||||
Calculate recommended level adjustment.
|
||||
|
||||
Returns: -1 (decrease), 0 (keep), 1 (increase)
|
||||
"""
|
||||
if recent_questions < 5:
|
||||
return 0 # Not enough data
|
||||
|
||||
if recent_accuracy >= 0.8 and current_level < 5:
|
||||
return 1 # Increase
|
||||
|
||||
if recent_accuracy < 0.4 and current_level > 1:
|
||||
return -1 # Decrease
|
||||
|
||||
return 0 # Keep
|
||||
|
||||
|
||||
def get_subject_focus_recommendation(
|
||||
math_level: float,
|
||||
german_level: float,
|
||||
english_level: float,
|
||||
overall_level: int
|
||||
) -> Optional[str]:
|
||||
"""
|
||||
Get recommendation for which subject to focus on.
|
||||
|
||||
Returns subject name or None if all balanced.
|
||||
"""
|
||||
levels = {
|
||||
"math": math_level,
|
||||
"german": german_level,
|
||||
"english": english_level,
|
||||
}
|
||||
|
||||
# Find subject most below overall level
|
||||
min_subject = min(levels, key=levels.get)
|
||||
min_level = levels[min_subject]
|
||||
|
||||
# Only recommend if significantly below overall
|
||||
if min_level < overall_level - 0.5:
|
||||
return min_subject
|
||||
|
||||
return None
|
||||
439
backend/game/quiz_generator.py
Normal file
439
backend/game/quiz_generator.py
Normal file
@@ -0,0 +1,439 @@
|
||||
# ==============================================
|
||||
# Breakpilot Drive - Quiz Generator Service
|
||||
# ==============================================
|
||||
# Generiert Quiz-Fragen dynamisch via LLM Gateway.
|
||||
# Unterstuetzt Caching via Valkey fuer Performance.
|
||||
|
||||
import os
|
||||
import json
|
||||
import logging
|
||||
from typing import Optional, List, Dict, Any
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
# Configuration
|
||||
LLM_MODEL = os.getenv("GAME_LLM_MODEL", "llama-3.1-8b")
|
||||
LLM_FALLBACK_MODEL = os.getenv("GAME_LLM_FALLBACK_MODEL", "claude-3-haiku")
|
||||
CACHE_TTL = int(os.getenv("GAME_QUESTION_CACHE_TTL", "3600")) # 1 hour
|
||||
|
||||
|
||||
class Subject(str, Enum):
|
||||
"""Available subjects for quiz questions."""
|
||||
MATH = "math"
|
||||
GERMAN = "german"
|
||||
ENGLISH = "english"
|
||||
GENERAL = "general"
|
||||
|
||||
|
||||
class QuizMode(str, Enum):
|
||||
"""Quiz modes with different time constraints."""
|
||||
QUICK = "quick" # 2-3 options, 3-5 seconds
|
||||
PAUSE = "pause" # 4 options, unlimited time
|
||||
|
||||
|
||||
@dataclass
|
||||
class GeneratedQuestion:
|
||||
"""Generated question from LLM."""
|
||||
question_text: str
|
||||
options: List[str]
|
||||
correct_index: int
|
||||
explanation: Optional[str] = None
|
||||
difficulty: int = 3
|
||||
subject: str = "general"
|
||||
grade_level: int = 4
|
||||
quiz_mode: str = "quick"
|
||||
visual_trigger: Optional[str] = None
|
||||
time_limit_seconds: Optional[float] = None
|
||||
|
||||
|
||||
# ==============================================
|
||||
# Prompt Templates
|
||||
# ==============================================
|
||||
|
||||
QUICK_QUESTION_PROMPT = """Du bist ein Lehrer fuer Grundschulkinder (Klasse {grade}).
|
||||
Erstelle eine SCHNELLE Quiz-Frage zum Thema "{subject}" mit Schwierigkeit {difficulty}/5.
|
||||
|
||||
Kontext: Das Kind faehrt in einem Autorennen-Spiel und sieht gerade ein(e) {visual_trigger}.
|
||||
Die Frage soll zum visuellen Element passen und in 3-5 Sekunden beantwortbar sein.
|
||||
|
||||
Regeln:
|
||||
- NUR 2-3 kurze Antwortoptionen
|
||||
- Frage muss sehr kurz sein (max 10 Woerter)
|
||||
- Antworten muessen eindeutig richtig/falsch sein
|
||||
- Kindgerecht und motivierend
|
||||
|
||||
Antworte NUR im JSON-Format:
|
||||
{{
|
||||
"question_text": "Kurze Frage?",
|
||||
"options": ["Antwort1", "Antwort2"],
|
||||
"correct_index": 0,
|
||||
"explanation": "Kurze Erklaerung"
|
||||
}}"""
|
||||
|
||||
PAUSE_QUESTION_PROMPT = """Du bist ein Lehrer fuer Grundschulkinder (Klasse {grade}).
|
||||
Erstelle eine DENKAUFGABE zum Thema "{subject}" mit Schwierigkeit {difficulty}/5.
|
||||
|
||||
Das Kind hat Zeit zum Nachdenken (Spiel ist pausiert).
|
||||
Die Frage darf komplexer sein und Textverstaendnis erfordern.
|
||||
|
||||
Regeln:
|
||||
- 4 Antwortoptionen
|
||||
- Frage kann laenger sein (Textaufgabe erlaubt)
|
||||
- Eine Option ist eindeutig richtig
|
||||
- Kindgerecht formulieren
|
||||
|
||||
Antworte NUR im JSON-Format:
|
||||
{{
|
||||
"question_text": "Die vollstaendige Frage oder Aufgabe?",
|
||||
"options": ["Option A", "Option B", "Option C", "Option D"],
|
||||
"correct_index": 0,
|
||||
"explanation": "Erklaerung warum diese Antwort richtig ist"
|
||||
}}"""
|
||||
|
||||
SUBJECT_CONTEXTS = {
|
||||
"math": {
|
||||
"quick": ["Kopfrechnen", "Einmaleins", "Plus/Minus"],
|
||||
"pause": ["Textaufgaben", "Geometrie", "Brueche", "Prozent"]
|
||||
},
|
||||
"german": {
|
||||
"quick": ["Rechtschreibung", "Artikel"],
|
||||
"pause": ["Grammatik", "Wortarten", "Satzglieder", "Zeitformen"]
|
||||
},
|
||||
"english": {
|
||||
"quick": ["Vokabeln", "Farben", "Zahlen", "Tiere"],
|
||||
"pause": ["Grammatik", "Saetze bilden", "Uebersetzung"]
|
||||
},
|
||||
"general": {
|
||||
"quick": ["Allgemeinwissen"],
|
||||
"pause": ["Sachkunde", "Natur", "Geographie"]
|
||||
}
|
||||
}
|
||||
|
||||
VISUAL_TRIGGER_THEMES = {
|
||||
"bridge": {
|
||||
"math": "Wie lang ist die Bruecke? Wie viele Autos passen drauf?",
|
||||
"german": "Wie schreibt man Bruecke? Was reimt sich?",
|
||||
"english": "What is this? Bridge vocabulary"
|
||||
},
|
||||
"tree": {
|
||||
"math": "Wie viele Blaetter? Wie hoch ist der Baum?",
|
||||
"german": "Nomen oder Verb? Einzahl/Mehrzahl",
|
||||
"english": "Tree, leaf, branch vocabulary"
|
||||
},
|
||||
"house": {
|
||||
"math": "Fenster zaehlen, Stockwerke",
|
||||
"german": "Wortfamilie Haus",
|
||||
"english": "House, room vocabulary"
|
||||
},
|
||||
"car": {
|
||||
"math": "Raeder zaehlen, Geschwindigkeit",
|
||||
"german": "Fahrzeug-Woerter",
|
||||
"english": "Car, vehicle vocabulary"
|
||||
},
|
||||
"mountain": {
|
||||
"math": "Hoehe, Entfernung",
|
||||
"german": "Landschafts-Begriffe",
|
||||
"english": "Mountain, hill vocabulary"
|
||||
},
|
||||
"river": {
|
||||
"math": "Laenge, Breite",
|
||||
"german": "Wasser-Woerter",
|
||||
"english": "River, water vocabulary"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class QuizGenerator:
|
||||
"""
|
||||
Generates quiz questions using LLM Gateway.
|
||||
|
||||
Supports caching via Valkey for performance.
|
||||
Falls back to static questions if LLM unavailable.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self._llm_client = None
|
||||
self._valkey_client = None
|
||||
self._llm_available = False
|
||||
self._cache_available = False
|
||||
|
||||
async def connect(self):
|
||||
"""Initialize LLM and cache connections."""
|
||||
await self._connect_llm()
|
||||
await self._connect_cache()
|
||||
|
||||
async def _connect_llm(self):
|
||||
"""Connect to LLM Gateway."""
|
||||
try:
|
||||
# Try to import LLM client from existing gateway
|
||||
from llm_gateway.services.inference import InferenceService
|
||||
self._llm_client = InferenceService()
|
||||
self._llm_available = True
|
||||
logger.info("Quiz Generator connected to LLM Gateway")
|
||||
except ImportError:
|
||||
logger.warning("LLM Gateway not available, using static questions")
|
||||
self._llm_available = False
|
||||
except Exception as e:
|
||||
logger.warning(f"LLM connection failed: {e}")
|
||||
self._llm_available = False
|
||||
|
||||
async def _connect_cache(self):
|
||||
"""Connect to Valkey cache."""
|
||||
try:
|
||||
import redis.asyncio as redis
|
||||
valkey_url = os.getenv("VALKEY_URL", "redis://localhost:6379")
|
||||
self._valkey_client = redis.from_url(
|
||||
valkey_url,
|
||||
encoding="utf-8",
|
||||
decode_responses=True,
|
||||
)
|
||||
await self._valkey_client.ping()
|
||||
self._cache_available = True
|
||||
logger.info("Quiz Generator connected to Valkey cache")
|
||||
except Exception as e:
|
||||
logger.warning(f"Valkey cache not available: {e}")
|
||||
self._cache_available = False
|
||||
|
||||
def _get_cache_key(
|
||||
self,
|
||||
difficulty: int,
|
||||
subject: str,
|
||||
mode: str,
|
||||
visual_trigger: Optional[str] = None
|
||||
) -> str:
|
||||
"""Generate cache key for questions."""
|
||||
if visual_trigger:
|
||||
return f"quiz:d{difficulty}:s{subject}:m{mode}:v{visual_trigger}"
|
||||
return f"quiz:d{difficulty}:s{subject}:m{mode}"
|
||||
|
||||
async def get_cached_questions(
|
||||
self,
|
||||
difficulty: int,
|
||||
subject: str,
|
||||
mode: str,
|
||||
count: int,
|
||||
visual_trigger: Optional[str] = None
|
||||
) -> List[GeneratedQuestion]:
|
||||
"""Get questions from cache."""
|
||||
if not self._cache_available:
|
||||
return []
|
||||
|
||||
try:
|
||||
cache_key = self._get_cache_key(difficulty, subject, mode, visual_trigger)
|
||||
cached = await self._valkey_client.lrange(cache_key, 0, count - 1)
|
||||
|
||||
questions = []
|
||||
for item in cached:
|
||||
data = json.loads(item)
|
||||
questions.append(GeneratedQuestion(**data))
|
||||
|
||||
return questions
|
||||
except Exception as e:
|
||||
logger.warning(f"Cache read failed: {e}")
|
||||
return []
|
||||
|
||||
async def cache_questions(
|
||||
self,
|
||||
questions: List[GeneratedQuestion],
|
||||
difficulty: int,
|
||||
subject: str,
|
||||
mode: str,
|
||||
visual_trigger: Optional[str] = None
|
||||
):
|
||||
"""Store questions in cache."""
|
||||
if not self._cache_available:
|
||||
return
|
||||
|
||||
try:
|
||||
cache_key = self._get_cache_key(difficulty, subject, mode, visual_trigger)
|
||||
|
||||
for q in questions:
|
||||
data = {
|
||||
"question_text": q.question_text,
|
||||
"options": q.options,
|
||||
"correct_index": q.correct_index,
|
||||
"explanation": q.explanation,
|
||||
"difficulty": q.difficulty,
|
||||
"subject": q.subject,
|
||||
"grade_level": q.grade_level,
|
||||
"quiz_mode": q.quiz_mode,
|
||||
"visual_trigger": q.visual_trigger,
|
||||
"time_limit_seconds": q.time_limit_seconds,
|
||||
}
|
||||
await self._valkey_client.rpush(cache_key, json.dumps(data))
|
||||
|
||||
await self._valkey_client.expire(cache_key, CACHE_TTL)
|
||||
except Exception as e:
|
||||
logger.warning(f"Cache write failed: {e}")
|
||||
|
||||
async def generate_question(
|
||||
self,
|
||||
difficulty: int = 3,
|
||||
subject: str = "general",
|
||||
mode: str = "quick",
|
||||
grade: int = 4,
|
||||
visual_trigger: Optional[str] = None
|
||||
) -> Optional[GeneratedQuestion]:
|
||||
"""
|
||||
Generate a single question using LLM.
|
||||
|
||||
Falls back to None if LLM unavailable (caller should use static questions).
|
||||
"""
|
||||
if not self._llm_available or not self._llm_client:
|
||||
return None
|
||||
|
||||
# Select prompt template
|
||||
if mode == "quick":
|
||||
prompt = QUICK_QUESTION_PROMPT.format(
|
||||
grade=grade,
|
||||
subject=subject,
|
||||
difficulty=difficulty,
|
||||
visual_trigger=visual_trigger or "Strasse"
|
||||
)
|
||||
time_limit = 3.0 + (difficulty * 0.5) # 3.5 - 5.5 seconds
|
||||
else:
|
||||
prompt = PAUSE_QUESTION_PROMPT.format(
|
||||
grade=grade,
|
||||
subject=subject,
|
||||
difficulty=difficulty
|
||||
)
|
||||
time_limit = None
|
||||
|
||||
try:
|
||||
# Call LLM Gateway
|
||||
response = await self._llm_client.chat_completion(
|
||||
messages=[{"role": "user", "content": prompt}],
|
||||
model=LLM_MODEL,
|
||||
temperature=0.7,
|
||||
max_tokens=500
|
||||
)
|
||||
|
||||
# Parse JSON response
|
||||
content = response.get("content", "")
|
||||
|
||||
# Extract JSON from response (handle markdown code blocks)
|
||||
if "```json" in content:
|
||||
content = content.split("```json")[1].split("```")[0]
|
||||
elif "```" in content:
|
||||
content = content.split("```")[1].split("```")[0]
|
||||
|
||||
data = json.loads(content.strip())
|
||||
|
||||
return GeneratedQuestion(
|
||||
question_text=data["question_text"],
|
||||
options=data["options"],
|
||||
correct_index=data["correct_index"],
|
||||
explanation=data.get("explanation"),
|
||||
difficulty=difficulty,
|
||||
subject=subject,
|
||||
grade_level=grade,
|
||||
quiz_mode=mode,
|
||||
visual_trigger=visual_trigger,
|
||||
time_limit_seconds=time_limit
|
||||
)
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
logger.warning(f"Failed to parse LLM response: {e}")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.error(f"LLM question generation failed: {e}")
|
||||
return None
|
||||
|
||||
async def generate_questions_batch(
|
||||
self,
|
||||
difficulty: int,
|
||||
subject: str,
|
||||
mode: str,
|
||||
count: int,
|
||||
grade: int = 4,
|
||||
visual_trigger: Optional[str] = None
|
||||
) -> List[GeneratedQuestion]:
|
||||
"""Generate multiple questions."""
|
||||
questions = []
|
||||
|
||||
for _ in range(count):
|
||||
q = await self.generate_question(
|
||||
difficulty=difficulty,
|
||||
subject=subject,
|
||||
mode=mode,
|
||||
grade=grade,
|
||||
visual_trigger=visual_trigger
|
||||
)
|
||||
if q:
|
||||
questions.append(q)
|
||||
|
||||
return questions
|
||||
|
||||
async def get_questions(
|
||||
self,
|
||||
difficulty: int = 3,
|
||||
subject: str = "general",
|
||||
mode: str = "quick",
|
||||
count: int = 5,
|
||||
grade: int = 4,
|
||||
visual_trigger: Optional[str] = None
|
||||
) -> List[GeneratedQuestion]:
|
||||
"""
|
||||
Get questions with caching.
|
||||
|
||||
1. Check cache first
|
||||
2. Generate new if not enough cached
|
||||
3. Cache new questions
|
||||
4. Return combined result
|
||||
"""
|
||||
# Try cache first
|
||||
cached = await self.get_cached_questions(
|
||||
difficulty, subject, mode, count, visual_trigger
|
||||
)
|
||||
|
||||
if len(cached) >= count:
|
||||
return cached[:count]
|
||||
|
||||
# Generate more questions
|
||||
needed = count - len(cached)
|
||||
new_questions = await self.generate_questions_batch(
|
||||
difficulty=difficulty,
|
||||
subject=subject,
|
||||
mode=mode,
|
||||
count=needed * 2, # Generate extra for cache
|
||||
grade=grade,
|
||||
visual_trigger=visual_trigger
|
||||
)
|
||||
|
||||
# Cache new questions
|
||||
if new_questions:
|
||||
await self.cache_questions(
|
||||
new_questions, difficulty, subject, mode, visual_trigger
|
||||
)
|
||||
|
||||
# Combine and return
|
||||
all_questions = cached + new_questions
|
||||
return all_questions[:count]
|
||||
|
||||
def get_grade_for_difficulty(self, difficulty: int) -> int:
|
||||
"""Map difficulty level to grade level."""
|
||||
mapping = {
|
||||
1: 2, # Klasse 2
|
||||
2: 3, # Klasse 3
|
||||
3: 4, # Klasse 4
|
||||
4: 5, # Klasse 5
|
||||
5: 6, # Klasse 6
|
||||
}
|
||||
return mapping.get(difficulty, 4)
|
||||
|
||||
|
||||
# Global instance
|
||||
_quiz_generator: Optional[QuizGenerator] = None
|
||||
|
||||
|
||||
async def get_quiz_generator() -> QuizGenerator:
|
||||
"""Get or create the global quiz generator instance."""
|
||||
global _quiz_generator
|
||||
|
||||
if _quiz_generator is None:
|
||||
_quiz_generator = QuizGenerator()
|
||||
await _quiz_generator.connect()
|
||||
|
||||
return _quiz_generator
|
||||
Reference in New Issue
Block a user