fix: Restore all files lost during destructive rebase
A previous `git pull --rebase origin main` dropped 177 local commits,
losing 3400+ files across admin-v2, backend, studio-v2, website,
klausur-service, and many other services. The partial restore attempt
(660295e2) only recovered some files.
This commit restores all missing files from pre-rebase ref 98933f5e
while preserving post-rebase additions (night-scheduler, night-mode UI,
NightModeWidget dashboard integration).
Restored features include:
- AI Module Sidebar (FAB), OCR Labeling, OCR Compare
- GPU Dashboard, RAG Pipeline, Magic Help
- Klausur-Korrektur (8 files), Abitur-Archiv (5+ files)
- Companion, Zeugnisse-Crawler, Screen Flow
- Full backend, studio-v2, website, klausur-service
- All compliance SDKs, agent-core, voice-service
- CI/CD configs, documentation, scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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// ==============================================
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// VisualTrigger.cs - Quiz-Trigger Objekt
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// ==============================================
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// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
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using UnityEngine;
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namespace BreakpilotDrive
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{
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public class VisualTrigger : MonoBehaviour
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{
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[Header("Trigger-Konfiguration")]
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[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
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public string TriggerType
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{
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get => triggerType;
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set => triggerType = value;
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}
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private bool hasTriggered = false;
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void OnTriggerEnter(Collider other)
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{
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if (hasTriggered) return;
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if (other.CompareTag("Player"))
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{
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hasTriggered = true;
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// Quick-Quiz ausloesen
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if (QuizManager.Instance != null)
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{
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QuizManager.Instance.ShowQuickQuestion(triggerType);
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}
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Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
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}
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}
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void OnTriggerExit(Collider other)
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{
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// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
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if (other.CompareTag("Player"))
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{
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// Optional: Trigger nach kurzer Zeit wieder aktivieren
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// hasTriggered = false;
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}
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}
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// Wird aufgerufen wenn Objekt recycelt wird
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void OnDisable()
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{
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hasTriggered = false;
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}
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}
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}
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