feat: BreakPilot PWA - Full codebase (clean push without large binaries)
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All services: admin-v2, studio-v2, website, ai-compliance-sdk, consent-service, klausur-service, voice-service, and infrastructure. Large PDFs and compiled binaries excluded via .gitignore.
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57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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// ==============================================
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// VisualTrigger.cs - Quiz-Trigger Objekt
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// ==============================================
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// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
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using UnityEngine;
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namespace BreakpilotDrive
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{
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public class VisualTrigger : MonoBehaviour
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{
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[Header("Trigger-Konfiguration")]
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[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
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public string TriggerType
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{
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get => triggerType;
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set => triggerType = value;
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}
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private bool hasTriggered = false;
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void OnTriggerEnter(Collider other)
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{
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if (hasTriggered) return;
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if (other.CompareTag("Player"))
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{
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hasTriggered = true;
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// Quick-Quiz ausloesen
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if (QuizManager.Instance != null)
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{
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QuizManager.Instance.ShowQuickQuestion(triggerType);
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}
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Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
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}
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}
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void OnTriggerExit(Collider other)
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{
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// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
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if (other.CompareTag("Player"))
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{
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// Optional: Trigger nach kurzer Zeit wieder aktivieren
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// hasTriggered = false;
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}
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}
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// Wird aufgerufen wenn Objekt recycelt wird
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void OnDisable()
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{
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hasTriggered = false;
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}
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}
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}
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