feat: BreakPilot PWA - Full codebase (clean push without large binaries)
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All services: admin-v2, studio-v2, website, ai-compliance-sdk,
consent-service, klausur-service, voice-service, and infrastructure.
Large PDFs and compiled binaries excluded via .gitignore.
This commit is contained in:
BreakPilot Dev
2026-02-11 13:25:58 +01:00
commit 19855efacc
2512 changed files with 933814 additions and 0 deletions

View File

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// ==============================================
// VisualTrigger.cs - Quiz-Trigger Objekt
// ==============================================
// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
using UnityEngine;
namespace BreakpilotDrive
{
public class VisualTrigger : MonoBehaviour
{
[Header("Trigger-Konfiguration")]
[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
public string TriggerType
{
get => triggerType;
set => triggerType = value;
}
private bool hasTriggered = false;
void OnTriggerEnter(Collider other)
{
if (hasTriggered) return;
if (other.CompareTag("Player"))
{
hasTriggered = true;
// Quick-Quiz ausloesen
if (QuizManager.Instance != null)
{
QuizManager.Instance.ShowQuickQuestion(triggerType);
}
Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
}
}
void OnTriggerExit(Collider other)
{
// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
if (other.CompareTag("Player"))
{
// Optional: Trigger nach kurzer Zeit wieder aktivieren
// hasTriggered = false;
}
}
// Wird aufgerufen wenn Objekt recycelt wird
void OnDisable()
{
hasTriggered = false;
}
}
}