Files
breakpilot-lehrer/backend-lehrer/game_session_routes.py
Benjamin Admin 6811264756 [split-required] Split final batch of monoliths >1000 LOC
Python (6 files in klausur-service):
- rbac.py (1,132 → 4), admin_api.py (1,012 → 4)
- routes/eh.py (1,111 → 4), ocr_pipeline_geometry.py (1,105 → 5)

Python (2 files in backend-lehrer):
- unit_api.py (1,226 → 6), game_api.py (1,129 → 5)

Website (6 page files):
- 4x klausur-korrektur pages (1,249-1,328 LOC each) → shared components
  in website/components/klausur-korrektur/ (17 shared files)
- companion (1,057 → 10), magic-help (1,017 → 8)

All re-export barrels preserve backward compatibility.
Zero import errors verified.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-24 23:17:30 +02:00

396 lines
13 KiB
Python

# ==============================================
# Breakpilot Drive - Game Session & Stats Routes
# ==============================================
# Session saving, leaderboard, stats, suggestions,
# quiz generation, and health check.
# Extracted from game_routes.py for file-size compliance.
from fastapi import APIRouter, HTTPException, Query, Depends, Request
from typing import List, Optional, Dict, Any
from datetime import datetime
import uuid
import logging
from game_models import (
LearningLevel,
QuizQuestion,
GameSession,
SessionResponse,
SAMPLE_QUESTIONS,
)
logger = logging.getLogger(__name__)
# Import shared state and helpers from game_routes
# (these are the canonical instances)
from game_routes import (
get_optional_current_user,
get_user_id_from_auth,
get_game_database,
get_quiz_questions,
_sessions,
_user_levels,
REQUIRE_AUTH,
)
router = APIRouter(prefix="/api/game", tags=["Breakpilot Drive"])
@router.post("/session", response_model=SessionResponse)
async def save_game_session(
session: GameSession,
user: Optional[Dict[str, Any]] = Depends(get_optional_current_user)
) -> SessionResponse:
"""
Speichert eine komplette Spielsession.
- Protokolliert Score, Distanz, Fragen-Performance
- Aktualisiert Lernniveau bei genuegend Daten
- Wird am Ende jedes Spiels aufgerufen
- Speichert in PostgreSQL wenn verfuegbar
- Bei GAME_REQUIRE_AUTH=true: User-ID aus Token
"""
# If auth is enabled, use user_id from token (ignore session.user_id)
effective_user_id = session.user_id
if REQUIRE_AUTH and user:
effective_user_id = user.get("user_id", session.user_id)
session_id = str(uuid.uuid4())
# Lernniveau-Anpassung basierend auf Performance
new_level = None
old_level = 3 # Default
# Try to get current level first
db = await get_game_database()
if db:
state = await db.get_learning_state(effective_user_id)
if state:
old_level = state.overall_level
else:
# Create initial state if not exists
await db.create_or_update_learning_state(effective_user_id)
old_level = 3
elif effective_user_id in _user_levels:
old_level = _user_levels[effective_user_id].overall_level
# Calculate level adjustment
if session.questions_answered >= 5:
accuracy = session.questions_correct / session.questions_answered
# Anpassung: Wenn >80% korrekt und max nicht erreicht -> Level up
if accuracy >= 0.8 and old_level < 5:
new_level = old_level + 1
# Wenn <40% korrekt und min nicht erreicht -> Level down
elif accuracy < 0.4 and old_level > 1:
new_level = old_level - 1
# Save to database
if db:
# Save session
db_session_id = await db.save_game_session(
student_id=effective_user_id,
game_mode=session.game_mode,
duration_seconds=session.duration_seconds,
distance_traveled=session.distance_traveled,
score=session.score,
questions_answered=session.questions_answered,
questions_correct=session.questions_correct,
difficulty_level=session.difficulty_level,
)
if db_session_id:
session_id = db_session_id
# Save individual quiz answers if provided
if session.quiz_answers:
for answer in session.quiz_answers:
await db.save_quiz_answer(
session_id=session_id,
question_id=answer.question_id,
subject="general", # Could be enhanced to track actual subject
difficulty=session.difficulty_level,
is_correct=answer.was_correct,
answer_time_ms=answer.answer_time_ms,
)
# Update learning stats
duration_minutes = session.duration_seconds // 60
await db.update_learning_stats(
student_id=effective_user_id,
duration_minutes=duration_minutes,
questions_answered=session.questions_answered,
questions_correct=session.questions_correct,
new_level=new_level,
)
else:
# Fallback to in-memory
_sessions[session_id] = session
if new_level:
_user_levels[effective_user_id] = LearningLevel(
user_id=effective_user_id,
overall_level=new_level,
math_level=float(new_level),
german_level=float(new_level),
english_level=float(new_level),
last_updated=datetime.now()
)
return SessionResponse(
session_id=session_id,
status="saved",
new_level=new_level
)
@router.get("/sessions/{user_id}")
async def get_user_sessions(
user_id: str,
limit: int = Query(10, ge=1, le=100),
user: Optional[Dict[str, Any]] = Depends(get_optional_current_user)
) -> List[dict]:
"""
Holt die letzten Spielsessions eines Benutzers.
Fuer Statistiken und Fortschrittsanzeige.
Bei GAME_REQUIRE_AUTH=true: Nur eigene oder Kind-Daten.
"""
# Verify access rights
user_id = get_user_id_from_auth(user, user_id)
# Try database first
db = await get_game_database()
if db:
sessions = await db.get_user_sessions(user_id, limit)
if sessions:
return sessions
# Fallback to in-memory
user_sessions = [
{"session_id": sid, **s.model_dump()}
for sid, s in _sessions.items()
if s.user_id == user_id
]
return user_sessions[:limit]
@router.get("/leaderboard")
async def get_leaderboard(
timeframe: str = Query("day", description="day, week, month, all"),
limit: int = Query(10, ge=1, le=100)
) -> List[dict]:
"""
Gibt Highscore-Liste zurueck.
- Sortiert nach Punktzahl
- Optional nach Zeitraum filterbar
"""
# Try database first
db = await get_game_database()
if db:
leaderboard = await db.get_leaderboard(timeframe, limit)
if leaderboard:
return leaderboard
# Fallback to in-memory
# Aggregiere Scores pro User
user_scores: dict[str, int] = {}
for session in _sessions.values():
if session.user_id not in user_scores:
user_scores[session.user_id] = 0
user_scores[session.user_id] += session.score
# Sortieren und limitieren
leaderboard = [
{"rank": i + 1, "user_id": uid, "total_score": score}
for i, (uid, score) in enumerate(
sorted(user_scores.items(), key=lambda x: x[1], reverse=True)[:limit]
)
]
return leaderboard
@router.get("/stats/{user_id}")
async def get_user_stats(
user_id: str,
user: Optional[Dict[str, Any]] = Depends(get_optional_current_user)
) -> dict:
"""
Gibt detaillierte Statistiken fuer einen Benutzer zurueck.
- Gesamtstatistiken
- Fach-spezifische Statistiken
- Lernniveau-Verlauf
- Bei GAME_REQUIRE_AUTH=true: Nur eigene oder Kind-Daten
"""
# Verify access rights
user_id = get_user_id_from_auth(user, user_id)
db = await get_game_database()
if db:
state = await db.get_learning_state(user_id)
subject_stats = await db.get_subject_stats(user_id)
if state:
return {
"user_id": user_id,
"overall_level": state.overall_level,
"math_level": state.math_level,
"german_level": state.german_level,
"english_level": state.english_level,
"total_play_time_minutes": state.total_play_time_minutes,
"total_sessions": state.total_sessions,
"questions_answered": state.questions_answered,
"questions_correct": state.questions_correct,
"accuracy": state.accuracy,
"subjects": subject_stats,
}
# Fallback - return defaults
return {
"user_id": user_id,
"overall_level": 3,
"math_level": 3.0,
"german_level": 3.0,
"english_level": 3.0,
"total_play_time_minutes": 0,
"total_sessions": 0,
"questions_answered": 0,
"questions_correct": 0,
"accuracy": 0.0,
"subjects": {},
}
@router.get("/suggestions/{user_id}")
async def get_learning_suggestions(
user_id: str,
user: Optional[Dict[str, Any]] = Depends(get_optional_current_user)
) -> dict:
"""
Gibt adaptive Lernvorschlaege fuer einen Benutzer zurueck.
Basierend auf aktueller Performance und Lernhistorie.
Bei GAME_REQUIRE_AUTH=true: Nur eigene oder Kind-Daten.
"""
# Verify access rights
user_id = get_user_id_from_auth(user, user_id)
db = await get_game_database()
if not db:
return {"suggestions": [], "message": "Database not available"}
state = await db.get_learning_state(user_id)
if not state:
return {"suggestions": [], "message": "No learning state found"}
try:
from game.learning_rules import (
LearningContext,
get_rule_engine,
)
# Create context from state
context = LearningContext.from_learning_state(state)
# Get suggestions from rule engine
engine = get_rule_engine()
suggestions = engine.evaluate(context)
return {
"user_id": user_id,
"overall_level": state.overall_level,
"suggestions": [
{
"title": s.title,
"description": s.description,
"action": s.action.value,
"priority": s.priority.name.lower(),
"metadata": s.metadata or {},
}
for s in suggestions[:3] # Top 3 suggestions
]
}
except ImportError:
return {"suggestions": [], "message": "Learning rules not available"}
except Exception as e:
logger.warning(f"Failed to get suggestions: {e}")
return {"suggestions": [], "message": str(e)}
@router.get("/quiz/generate")
async def generate_quiz_questions(
difficulty: int = Query(3, ge=1, le=5, description="Schwierigkeitsgrad 1-5"),
count: int = Query(5, ge=1, le=20, description="Anzahl der Fragen"),
subject: Optional[str] = Query(None, description="Fach: math, german, english"),
mode: str = Query("quick", description="Quiz-Modus: quick oder pause"),
visual_trigger: Optional[str] = Query(None, description="Visueller Trigger: bridge, tree, house, etc.")
) -> List[dict]:
"""
Generiert Quiz-Fragen dynamisch via LLM.
Fallback auf statische Fragen wenn LLM nicht verfuegbar.
"""
try:
from game.quiz_generator import get_quiz_generator
generator = await get_quiz_generator()
questions = await generator.get_questions(
difficulty=difficulty,
subject=subject or "general",
mode=mode,
count=count,
visual_trigger=visual_trigger
)
if questions:
return [
{
"id": f"gen-{i}",
"question_text": q.question_text,
"options": q.options,
"correct_index": q.correct_index,
"difficulty": q.difficulty,
"subject": q.subject,
"grade_level": q.grade_level,
"quiz_mode": q.quiz_mode,
"visual_trigger": q.visual_trigger,
"time_limit_seconds": q.time_limit_seconds,
}
for i, q in enumerate(questions)
]
except ImportError:
logger.info("Quiz generator not available, using static questions")
except Exception as e:
logger.warning(f"Quiz generation failed: {e}")
# Fallback to static questions
return await get_quiz_questions(difficulty, count, subject, mode)
@router.get("/health")
async def health_check() -> dict:
"""Health-Check fuer das Spiel-Backend."""
db = await get_game_database()
db_status = "connected" if db and db._connected else "disconnected"
# Check LLM availability
llm_status = "disabled"
try:
from game.quiz_generator import get_quiz_generator
generator = await get_quiz_generator()
llm_status = "connected" if generator._llm_available else "disconnected"
except:
pass
return {
"status": "healthy",
"service": "breakpilot-drive",
"database": db_status,
"llm_generator": llm_status,
"auth_required": REQUIRE_AUTH,
"questions_available": len(SAMPLE_QUESTIONS),
"active_sessions": len(_sessions)
}