Initial commit: breakpilot-lehrer - Lehrer KI Platform
Services: Admin-Lehrer, Backend-Lehrer, Studio v2, Website, Klausur-Service, School-Service, Voice-Service, Geo-Service, BreakPilot Drive, Agent-Core Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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57
breakpilot-drive/UnityScripts/Track/VisualTrigger.cs
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// ==============================================
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// VisualTrigger.cs - Quiz-Trigger Objekt
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// ==============================================
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// Loest Quick-Quiz aus wenn Spieler durchfaehrt.
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using UnityEngine;
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namespace BreakpilotDrive
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{
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public class VisualTrigger : MonoBehaviour
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{
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[Header("Trigger-Konfiguration")]
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[SerializeField] private string triggerType = "bridge"; // "bridge", "tree", "house"
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public string TriggerType
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{
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get => triggerType;
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set => triggerType = value;
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}
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private bool hasTriggered = false;
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void OnTriggerEnter(Collider other)
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{
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if (hasTriggered) return;
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if (other.CompareTag("Player"))
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{
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hasTriggered = true;
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// Quick-Quiz ausloesen
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if (QuizManager.Instance != null)
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{
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QuizManager.Instance.ShowQuickQuestion(triggerType);
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}
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Debug.Log($"Quiz-Trigger ausgeloest: {triggerType}");
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}
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}
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void OnTriggerExit(Collider other)
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{
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// Reset fuer naechsten Durchlauf (falls Objekt recycelt wird)
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if (other.CompareTag("Player"))
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{
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// Optional: Trigger nach kurzer Zeit wieder aktivieren
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// hasTriggered = false;
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}
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}
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// Wird aufgerufen wenn Objekt recycelt wird
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void OnDisable()
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{
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hasTriggered = false;
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}
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}
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}
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