feat: IACE +40 DGUV-extended patterns (HP094-HP133) — 133 total
Mechanical extended (HP094-HP103): Cutting, impact, friction, high-pressure jet, ejection of fragments, tripping, gear/chain entanglement, clothing winding, pendulating loads, tool kickback Electrical extended (HP104-HP109): Arc flash, capacitor residual charge, static discharge, grounding fault, induced voltage, overcurrent fire Hazardous substances (HP110-HP117): Dust explosion, solvent vapors, cutting fluid irritation, welding fumes, chemical burns, suffocation in confined spaces, biological contamination, asbestos release Radiation (HP118-HP123): Laser eye injury, UV from welding, infrared heat, EMF induction, ionizing radiation, glare Fire/Explosion (HP124-HP130): Electrical overheating, gas/vapor explosion, hydraulic oil fire, metal dust fire, pressure vessel burst, oxygen enrichment, spontaneous combustion Ergonomic extended (HP131-HP133): RSI, whole-body vibration, hand-arm vibration Total pattern library: 133 patterns (44 builtin + 14 press + 7 cobot + 28 operational + 40 DGUV) + ~58 extended rule library Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -60,6 +60,7 @@ func NewPatternEngine() *PatternEngine {
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patterns = append(patterns, GetPressHazardPatterns()...) // HP045-HP058 press-specific
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patterns = append(patterns, GetCobotHazardPatterns()...) // HP059-HP065 cobot-specific
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patterns = append(patterns, GetOperationalHazardPatterns()...) // HP066-HP093 operational states
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patterns = append(patterns, GetDGUVExtendedPatterns()...) // HP094-HP133 DGUV themes
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return &PatternEngine{
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resolver: NewTagResolver(),
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patterns: patterns,
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