feat(iace): narrative relevance filter + zone normalization for precision
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- isPatternRelevant() filters patterns whose zone/scenario mentions machine-specific terms (extruder, stanzpresse, spielplatz, etc.) absent from the actual machine narrative - normalizeZoneKey() clusters similar zones for smarter dedup (e.g. "Schaltschrank, Sammelschiene" = "Schaltschrank-Innenraum") - machineSpecificTerms list with 40+ terms for generic filtering Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -151,12 +151,24 @@ func (h *IACEHandler) InitializeProject(c *gin.Context) {
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}
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}
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// Build component name set for relevance filtering
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compNames := make([]string, 0, len(comps))
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for name := range compByName {
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compNames = append(compNames, name)
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}
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created := 0
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seenCatZone := make(map[string]bool)
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for _, mp := range matchOutput.MatchedPatterns {
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// Narrative relevance filter: skip patterns whose zone/scenario
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// mentions machine-specific terms that don't appear in our components
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if !isPatternRelevant(mp, narrativeText, compNames) {
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continue
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}
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for _, cat := range mp.HazardCats {
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// Dedup by category + zone (allows multiple hazards per category at different zones)
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zoneKey := mp.ZoneDE
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// Dedup by category + normalized zone
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zoneKey := normalizeZoneKey(mp.ZoneDE)
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if zoneKey == "" {
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zoneKey = mp.PatternID
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}
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@@ -170,12 +182,10 @@ func (h *IACEHandler) InitializeProject(c *gin.Context) {
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if name == "" {
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name = cat
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}
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// Append zone to name for specificity
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if mp.ZoneDE != "" && !containsSubstring(name, mp.ZoneDE) {
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name = name + " (" + mp.ZoneDE + ")"
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}
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// Find matching component by zone name
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compID := defaultCompID
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if mp.ZoneDE != "" {
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zoneNorm := iace.NormalizeDEPublic(mp.ZoneDE)
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